Sprache: Englisch
Verlag: Cambridge University Press, 2003
ISBN 10: 0521821037 ISBN 13: 9780521821032
Anbieter: Labyrinth Books, Princeton, NJ, USA
Zustand: Very Good.
Sprache: Englisch
Verlag: Cambridge University Press, 2003
ISBN 10: 0521821037 ISBN 13: 9780521821032
Anbieter: Phatpocket Limited, Waltham Abbey, HERTS, Vereinigtes Königreich
EUR 54,19
Anzahl: 1 verfügbar
In den WarenkorbZustand: Acceptable. Used - Acceptable. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library with wear and barcode page may have been removed. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Sprache: Englisch
Verlag: Cambridge University Press, 2003
ISBN 10: 0521821037 ISBN 13: 9780521821032
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 105,79
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Sprache: Englisch
Verlag: Cambridge University Press, 2003
ISBN 10: 0521821037 ISBN 13: 9780521821032
Anbieter: Kennys Bookstore, Olney, MD, USA
EUR 152,83
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation. Num Pages: 396 pages, 186 b/w illus. 8 colour illus. 150 exercises. BIC Classification: PBM; UG. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 253 x 177 x 22. Weight in Grams: 868. . 2003. Illustrated. hardcover. . . . . Books ship from the US and Ireland.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 197,58
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. illustrated edition. 388 pages. 10.50x7.25x1.00 inches. In Stock.
Sprache: Englisch
Verlag: Cambridge University Press, 2003
ISBN 10: 0521821037 ISBN 13: 9780521821032
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.