Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Good. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Zustand: New. Num Pages: 220 pages, 152 black & white illustrations, biography. BIC Classification: UGK; UMK. Category: (G) General (US: Trade). Dimension: 254 x 178 x 12. Weight in Grams: 416. . 2013. Paperback. . . . . Books ship from the US and Ireland.
EUR 76,38
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 167 pages. 9.00x6.00x0.50 inches. In Stock.
Zustand: New. Num Pages: 184 pages, 113 colour illustrations, biography. BIC Classification: UMX; UMZ. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 10. Weight in Grams: 297. . 2016. Paperback. . . . . Books ship from the US and Ireland.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 91,26
Anzahl: 1 verfügbar
In den WarenkorbZustand: New. pp. 149.
Taschenbuch. Zustand: Neu. Neuware -Want to create sophisticated games and graphics-intensive apps Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps.You'll learn everything you need to know about:Creating simple, efficient game UIsDesigning the basic building blocks of an exciting, interactive 3D gamePulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creationTaking the next big step using custom and inbuilt functions, texturing, shading, light sources, and moreRefining your mobile game app through collision detection, player-room-obstacle classes, and storage classesDoing all this efficiently on mobile devices with limited resources and processingAPress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 220 pp. Englisch.
EUR 51,51
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Taschenbuch. Zustand: Neu. Neuware -Transform your existing web applications into Google Chrome browser extensions and create brand new extensions that improve your own browsing experience and that of your users. This book shows you how Google Chrome browser extensions are extremely useful tools for enhancing the functionality of the Google Chrome web browser. For example, you can create extensions to summarize the current page you are reading, or to save all of the images in the page you are browsing. They have access to almost all of the features provided by the Google Chrome browser, and they can encapsulate such features in the form of a bundled application providing targeted functionality to users. Extensions also run in a sandboxed environment, making them secure ¿ which is a huge plus in the modern web!The APIs provided by the Chrome Extensions framework help you empower web applications by coupling them with amazing features provided by the Google Chrome web browser, such as bookmarks, history, tabs, actions, storage, notifications, search, and a lot more ¿ facilitating increased productivity on the Google Chrome web browser.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 188 pp. Englisch.
Zustand: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Zustand: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing.