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  • Sprache: Englisch

    Verlag: Packt Publishing Limited, 2023

    178398855X / 9781783988556

    • Softcover

    Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)

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    Zustand: Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.…

  • Sprache: Englisch

    Verlag: Packt Publishing Limited, 2023

    178398855X / 9781783988556

    • Softcover

    Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)

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    Zustand: Very Good. Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book ? Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps ? Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR ? A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn ? Create 3D scenes with Unity and Blender while learning about world space and scale ? Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard ? Build interactive environments with physics, gravity, animations, and lighting using the Unity engine ? Experiment with various user interface (UI) techniques that you can use in your VR applications ? Implement the first-person and third-person experiences that use only head motion gestures for input ? Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences ? Learn about the technology and psychology of VR including rendering, performance and VR motion sickness ? Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within. …

  • Sprache: Englisch

    Verlag: Packt Publishing, 2015

    178398855X / 9781783988556

    • Softcover

    Anbieter: ThriftBooks-Dallas, Dallas, TX, USAThriftBooks-Dallas

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    Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Sprache: Englisch

    Verlag: Packt Publishing, Limited, 2015

    178398855X / 9781783988556

    • Softcover

    Anbieter: Better World Books: West, Reno, NV, USABetter World Books: West

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    Zustand: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Sprache: Englisch

    Verlag: Packt Publishing, 2020

    1839217332 / 9781839217333

    • Softcover

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    Paperback. Zustand: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.

  • Sprache: Englisch

    Verlag: Packt Publishing, Limited, 2015

    178398855X / 9781783988556

    • Softcover

    Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes KönigreichBetter World Books Ltd

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  • Sprache: Englisch

    Verlag: Packt Publishing Limited, 2023

    1787286436 / 9781787286436

    • Softcover

    Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)

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    Zustand: Good. Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book ? Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials ? Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms ? Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets ? Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn ? Build Augmented Reality applications through a step-by-step, tutorial-style project approach ? Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language ? Implement practical demo applications of AR including education, games, business marketing, and industrial training ? Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping ? Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens ? Develop expertise with Unity 3D graphics, UIs, physics, and event systems ? Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development?not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.…

  • Sprache: Englisch

    Verlag: Packt Publishing, 2015

    178398855X / 9781783988556

    • Softcover

    Anbieter: Books From California, Simi Valley, CA, USABooks From California

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    Paperback. Zustand: Very Good.

  • Sprache: Englisch

    Verlag: Packt Publishing, 2018

    1788478800 / 9781788478809

    • Softcover

    Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USAThriftBooks-Atlanta

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    Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Sprache: Englisch

    Verlag: Packt Publishing, 2017

    1787286436 / 9781787286436

    • Softcover

    Anbieter: ThriftBooks-Dallas, Dallas, TX, USAThriftBooks-Dallas

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  • Sprache: Englisch

    Verlag: Packt Publishing, 2020

    1839217332 / 9781839217333

    • Softcover

    Anbieter: medimops, Berlin, Deutschlandmedimops

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  • Sprache: Englisch

    Verlag: Packt Publishing, 2020

    1839217332 / 9781839217333

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  • Sprache: Englisch

    Verlag: Packt Publishing, 2019

    1838648186 / 9781838648183

    • Softcover

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  • Sprache: Englisch

    Verlag: Packt Publishing, 2019

    1838648186 / 9781838648183

    • Softcover

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    Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Sprache: Englisch

    Verlag: Packt Publishing, Limited, 2017

    1787286436 / 9781787286436

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  • Sprache: Englisch

    Verlag: Packt Publishing, Limited, 2021

    1838982590 / 9781838982591

    • Softcover

    Anbieter: Better World Books, Mishawaka, IN, USABetter World Books

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  • Sprache: Englisch

    Verlag: Packt Publishing (edition ), 2019

    1838648186 / 9781838648183

    • Softcover

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    Paperback. Zustand: New. The item is brand new, never used or read. It's in perfect condition and may include supplements and/or access codes or come shrink-wrapped.

  • Sprache: Englisch

    Verlag: Packt Publishing, 2019

    1838648186 / 9781838648183

    • Softcover

    Anbieter: Studibuch, Stuttgart, DeutschlandStudibuch

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    paperback. Zustand: Gut. 668 Seiten; 9781838648183.3 Gewicht in Gramm: 2.

  • Sprache: Englisch

    Verlag: Packt Publishing, 2015

    178398855X / 9781783988556

    • Softcover

    Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK

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  • Sprache: Englisch

    Verlag: Packt Publishing, 2019

    1838648186 / 9781838648183

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  • Sprache: Englisch

    Verlag: Packt Publishing (edition 3rd ed.), 2020

    1839217332 / 9781839217333

    • Softcover

    Anbieter: BooksRun, Philadelphia, PA, USABooksRun

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    Paperback. Zustand: New. 3rd ed. The item is brand new, never used or read. It's in perfect condition and may include supplements and/or access codes or come shrink-wrapped.

  • Sprache: Englisch

    Verlag: Packt Publishing, 2021

    1838982590 / 9781838982591

    • Softcover

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  • Sprache: Englisch

    Verlag: Packt Publishing, 2018

    1788478800 / 9781788478809

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    Zustand: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.…

  • Sprache: Englisch

    Verlag: Packt Publishing, 2018

    1788478800 / 9781788478809

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  • Sprache: Englisch

    Verlag: Packt Publishing, 2016

    1785887874 / 9781785887871

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    Zustand: As New. Unread book in perfect condition.

  • Sprache: Englisch

    Verlag: Packt Publishing, 2019

    1838648186 / 9781838648183

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    Zustand: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.…

  • Sprache: Englisch

    Verlag: Packt Publishing, 2020

    1839217332 / 9781839217333

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  • Sprache: Englisch

    Verlag: Packt Publishing, 2015

    178398855X / 9781783988556

    • Softcover

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    EUR 14,90

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    Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 286 | Sprache: Englisch | Produktart: Bücher | Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3DKey FeaturesBook DescriptionWhat you will learnWho this book is for.

    • Softcover

    Anbieter: Antiquariaat A. Kok & Zn. B.V., Amsterdam, NiederlandeAntiquariaat A. Kok & Zn. B.V.

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    EUR 27,50

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    In den Warenkorb

    Birmingham, 2017. 526 pp. B./w. ills. Softcover.