Lebedev anthony (19 Ergebnisse)

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- Softcover
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Taschenbuch. Zustand: Neu. Neuware - This book takes a production-focused approach to UE5 and modern C++, showing you how to architect scalable gameplay systems, structure clean codebases, implement advanced mechanics, and build projects that can realistically move beyond prototype stage.Inside this book, you'll learn how to: -…Build gameplay systems using professional UE5 C++ workflows- Understand the Gameplay Framework, reflection system, modules, and memory management- Design scalable architectures with Actors, Components, Interfaces, Delegates, and Subsystems- Create advanced movement systems, animation logic, and responsive character controllers- Master the Gameplay Ability System (GAS) for combat, abilities, attributes, and effects- Build AI with Behaviour Trees, EQS, AI Perception, and State Trees- Implement Chaos Physics, collision systems, traces, and hit detection- Develop multiplayer-ready systems with replication, RPCs, and client prediction- Create polished UI, HUDs, feedback systems, and save/load pipelines- Optimize CPU, GPU, memory, and rendering performance using Unreal Insights and profiling tools- Package, automate, and prepare UE5 projects for production and shippingAlong the way, you'll build/create: - A production-ready gameplay architecture built around modular UE5 systems- Complete combat abilities including melee attacks, projectiles, and persistent buffs- Advanced AI enemies with patrol, investigation, engagement, and retreat behaviors- Custom traversal systems including wall running and climbing- Multiplayer gameplay systems with replication-aware design- Fully functional HUD, interaction, save/load, and event-driven gameplay systems- Reusable gameplay programming patterns used in professional UE5 developmentThis book is written for developers who already understand programming fundamentals and want to master Unreal Engine 5 at a deeper level.Whether you are transitioning from Blueprints to C++, moving from Unity or Godot, building an indie game, or preparing for professional gameplay programming roles, this guide provides the architectural understanding and production-oriented workflows that most UE5 books and tutorials never cover.

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Taschenbuch. Zustand: Neu. Neuware.

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Taschenbuch. Zustand: Neu. Neuware - This book is not a general 'learn Unreal Engine 5' guide. It is essentially a professional gameplay engineering handbook in a UE5 C++ tutorial style. Its real purpose is to teach you how commercial Unreal projects are architected, structured, debugged, and scaled.Rather than focusing on edito…r workflows or Blueprint tutorials, the book concentrates on the underlying systems that power Unreal Engine itself. It teaches how Unreal's build system, reflection system, garbage collection, replication, delegates, subsystems, and data-driven architecture work internally. The goal is to move you from simply using Unreal to understanding how to engineer within it.At its core, the book is about scalable game architecture. It emphasizes: - component-based design- decoupled systems- event-driven communication- multiplayer authority separation- memory safety- performance optimization- maintainable large-scale codebasesThe book also strongly discusses the idea of serious gameplay systems belonging in C++, while Blueprints should mainly extend or configure those systems. Much of the content is geared toward production-level concerns such as: - Gameplay Ability System (GAS)- AI architecture- networking and replication- async asset loading- profiling and debugging- CI pipelines and packagingWhat makes the book different is that it explains why Unreal systems are designed the way they are, not just how to use them. Instead of being a beginner-friendly 'make your first game' book, it functions more like a bridge toward becoming a professional Unreal gameplay engineer capable of building scalable, studio-style game systems.

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Taschenbuch. Zustand: Neu. Neuware - Modern Game Development in Unreal Engine 5 with C++ is a systems-focused guide to professional Unreal Engine development. Written for developers who want to move beyond prototypes and tutorial code, this book teaches how real-time gameplay systems are architected, implemented, optimized, and…shipped in modern UE5 projects.Rather than teaching Unreal feature-by-feature in isolation, the book approaches the engine as a connected ecosystem - showing how gameplay architecture, networking, animation, AI, input, and optimization work together inside production codebases.This is not a beginner introduction to programming. It is a practical engineering guide for developers who want a deeper command of Unreal Engine 5 and modern C++ game development.Inside this book, you'll learn how to: - Understand UE5's architecture, module system, reflection system, and UObject model- Build scalable gameplay frameworks using GameMode, GameState, PlayerController, Pawn, and Subsystems- Design maintainable gameplay systems with modern C++ and Unreal Engine patterns- Implement advanced character movement and custom movement modes- Build production-ready systems using the Gameplay Ability System (GAS)- Create AI architecture with Behavior Trees, Blackboards, EQS, perception systems, and navigation- Develop animation pipelines using state machines, montages, Control Rig, layered animation, and motion warping- Build multiplayer gameplay systems with replication, RPCs, prediction, lag compensation, and server authority- Profile and optimize CPU, GPU, memory, ticking, rendering, and network performance- Structure Unreal projects for production, testing, tooling, packaging, deployment, and long-term maintainabilityAlong the way, you'll build/create: - A scalable UE5 gameplay architecture designed for real production workflows- Multiplayer-ready gameplay systems with replication and prediction support- GAS-driven ability, attribute, and combat systems- AI systems that scale from individual enemies to coordinated groups and crowds- Animation systems integrated cleanly with gameplay and networking- Replicated inventory, movement, and combat frameworks- Professional optimization and profiling workflows using Unreal Insights- Production-oriented tooling and packaging pipelines for shipping Unreal Engine gamesThis book is written for experienced programmers entering Unreal Engine, Blueprint developers transitioning to C++, and Unreal C++ developers who want a more structured understanding of large-scale gameplay architecture.What sets this book apart is its focus on systems thinking, production realities, and long-term scalability. Instead of relying on simplified demo projects or disconnected examples, it teaches the architectural patterns used in professional Unreal Engine development which are the patterns required to build performant, maintainable, multiplayer-ready games in Unreal Engine 5.

- Softcover
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Taschenbuch. Zustand: Neu. Neuware - Professional game development demands more than working code. It demands architecture that supports change, systems that remain maintainable as projects grow, and engineering practices that prevent complexity from becoming technical debt. Professional Gameplay Programming in Unity 6 is a comp…rehensive guide to designing, building, and optimizing production-quality gameplay systems using the architectural patterns, development workflows, and performance techniques employed by experienced Unity developers.Inside this book, you'll learn how to: - Design scalable gameplay architectures that support long-term development- Apply SOLID principles, design patterns, and clean code practices to Unity projects- Build modular systems for input, character movement, combat, AI, game state, and persistence- Reduce coupling through ScriptableObject architecture, event-driven design, and dependency management- Create flexible, data-driven gameplay systems that are easier to extend and maintain- Develop multiplayer-ready architectures using Unity's modern networking stack- Optimize gameplay code with profiling, object pooling, DOTS, the Jobs System, and Burst- Build professional production pipelines with automated testing, editor tooling, build automation, and deployment workflowsAlong the way, you'll build: - A professional Unity 6 project architecture designed for real-world game development- Complete gameplay systems covering movement, combat, AI, networking, save systems, and procedural generation- Reusable architectural frameworks and engineering patterns that can be applied across projects of any sizeWhether you're building your first commercial game, leading an indie project, or advancing from prototype development to production engineering, this book provides the knowledge required to write Unity code that is scalable, maintainable, performant, and built for long-term success. Rather than focusing on isolated features or engine APIs, it teaches the principles and systems that underpin professional game development.