Modern Game Development in Unreal Engine 5 with C++ is a systems-focused guide to professional Unreal Engine development. Written for developers who want to move beyond prototypes and tutorial code, this book teaches how real-time gameplay systems are architected, implemented, optimized, and shipped in modern UE5 projects.
Rather than teaching Unreal feature-by-feature in isolation, the book approaches the engine as a connected ecosystem — showing how gameplay architecture, networking, animation, AI, input, and optimization work together inside production codebases.
This is not a beginner introduction to programming. It is a practical engineering guide for developers who want a deeper command of Unreal Engine 5 and modern C++ game development.
Inside this book, you’ll learn how to:
Along the way, you’ll build/create:
This book is written for experienced programmers entering Unreal Engine, Blueprint developers transitioning to C++, and Unreal C++ developers who want a more structured understanding of large-scale gameplay architecture.
What sets this book apart is its focus on systems thinking, production realities, and long-term scalability. Instead of relying on simplified demo projects or disconnected examples, it teaches the architectural patterns used in professional Unreal Engine development which are the patterns required to build performant, maintainable, multiplayer-ready games in Unreal Engine 5.
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Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware. Artikel-Nr. 9798198135864
Anzahl: 2 verfügbar