EUR 23,45
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Anbieter: Dream Books Co., Denver, CO, USA
EUR 23,68
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbZustand: good. Gently used with minimal wear on the corners and cover. A few pages may contain light highlighting or writing, but the text remains fully legible. Dust jacket may be missing, and supplemental materials like CDs or codes may not be included. May be ex-library with library markings. Ships promptly!
Anbieter: ThriftBooks-Dallas, Dallas, TX, USA
EUR 25,61
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 54,39
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 62,15
Währung umrechnenAnzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 336 pages. 9.10x7.50x1.00 inches. In Stock.
Anbieter: moluna, Greven, Deutschland
EUR 59,74
Währung umrechnenAnzahl: 3 verfügbar
In den WarenkorbZustand: New. Josiah LebowitzWhat really makes a video game story interactive? What s the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know wh.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 232,12
Währung umrechnenAnzahl: 3 verfügbar
In den WarenkorbZustand: New.
Anbieter: moluna, Greven, Deutschland
EUR 215,32
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbGebunden. Zustand: New. Josiah LebowitzWhat really makes a video game story interactive? What s the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are the.