As technology advances, the push for highly interactive player-driven stories in video games has intensified. This book offers proven techniques and case studies from real-world games to help writers develop compelling structure, characters, player preferences and more.
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Josiah Lebowitz
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Anbieter: World of Books (was SecondSale), Montgomery, IL, USA
Paperback. Zustand: Good. What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll: Artikel-Nr. 00106454420
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Zustand: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. Artikel-Nr. Z1-U-009-01623
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Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 1st edition. 336 pages. 9.10x7.50x1.00 inches. In Stock. Artikel-Nr. x-0240817176
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Zustand: New. 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . . Books ship from the US and Ireland. Artikel-Nr. V9780240817170
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Anbieter: moluna, Greven, Deutschland
Zustand: New. Josiah LebowitzWhat really makes a video game story interactive? What s the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know wh. Artikel-Nr. 594462582
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