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It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. Bestandsnummer des Verkäufers 0240817176-8-1
What really makes a video game story interactive?
What's the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
Do they even know what they want-or are their stated desires at odds with the unconscious preferences?
All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Über die Autorin bzw. den Autor: Josiah Lebowitz
Titel: Interactive Storytelling for Video Games
Verlag: Routledge (edition 1)
Erscheinungsdatum: 2011
Einband: Paperback
Zustand: Very Good
Auflage: 1.
Anbieter: Dream Books Co., Denver, CO, USA
Zustand: good. Gently used with minimal wear on the corners and cover. A few pages may contain light highlighting or writing, but the text remains fully legible. Dust jacket may be missing, and supplemental materials like CDs or codes may not be included. May be ex-library with library markings. Ships promptly! Artikel-Nr. DBV.0240817176.G
Anbieter: ThriftBooks-Dallas, Dallas, TX, USA
Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Artikel-Nr. G0240817176I3N00
Anbieter: medimops, Berlin, Deutschland
Zustand: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present. Artikel-Nr. M00240817176-G
Anzahl: 1 verfügbar
Anbieter: Speedyhen, London, Vereinigtes Königreich
Zustand: NEW. Artikel-Nr. NW9780240817170
Anzahl: 3 verfügbar
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000. Artikel-Nr. GB-9780240817170
Anzahl: 3 verfügbar
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
Zustand: New. In. Artikel-Nr. ria9780240817170_new
Anzahl: Mehr als 20 verfügbar
Anbieter: moluna, Greven, Deutschland
Zustand: New. Josiah LebowitzWhat really makes a video game story interactive? What s the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know wh. Artikel-Nr. 594462582
Anzahl: 3 verfügbar
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
Paperback. Zustand: Brand New. 1st edition. 336 pages. 9.10x7.50x1.00 inches. In Stock. Artikel-Nr. x-0240817176
Anzahl: 2 verfügbar
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Interactive Storytelling for Video Games | Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more | Josiah Lebowitz (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2011 | Routledge | EAN 9780240817170 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu. Artikel-Nr. 107224977
Anzahl: 1 verfügbar
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. 2011. 1st Edition. Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816. . . . . . Books ship from the US and Ireland. Artikel-Nr. V9780240817170