Hardcover. Zustand: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Sprache: Englisch
Verlag: Berlin, Bruxelles, Chennai, Lausanne, New York, Oxford: Peter Lang, 2023
ISBN 10: 3631904932 ISBN 13: 9783631904930
Anbieter: Borkert, Schwarz und Zerfaß GbR, Berlin, Deutschland
EUR 14,40
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Gut. 202 pp., 44 fig. b/w, 7 tables. A very good copy. - Summary: This work examines the practice of reading aloud in the interactional context of adult participants engaging in an interface-mediated collaborative game activity. With a conversation analytic approach onto video data of user studies, empirical cases of reading aloud are presented. It is shown how participants multimodally co-organise reading aloud in-interaction for providing accessibility to game text in a game that is unfamiliar to them. With reading aloud, participants meet the interactional challenge of making game text audibly accessible that is not always visually accessible for all participant alike. This practice is not only conducted for another but with another in a truly joint fashion, working as a continuer to accomplish the unfamiliar game. - Contents: 1 Reading aloud in interaction -- 2 Research on and research with reading aloud -- 2.1 Demarcation of the practice -- 2.2 Reading aloud as a data construction method -- 2.3 Reading aloud as an acoustic phenomenon -- 2.4 Reading aloud as an educational practice -- 2.5 Desideratum: Reading aloud as a joint interactional accomplishment -- 3 Game activity and interface -- 3.1 'ORBIT' project -- 3.2 Orbitia's interface design -- 3.3 Orbitia's game text: Textual interface informings -- 3.4 Shareability of tii's -- 4 Method and data -- 4.1 Conversation analysis - approaching human-human face-to-face interaction -- 4.2 The multimodal dimension of face-to-face interaction -- 4.3 This work's video data - transcribing and reconstructing multimodal interaction -- 4.4 Identification of read-aloud cases in the sub-corpus -- 5 Case 1: Reading aloud - analysis and description of the practice -- 5.1 The multimodal display of reading aloud - an exemplary case -- 6 Reading-aloud interventions -- 6.1 Case 2: Chiming in with reading aloud -- 6.2 Case 3: Completing with reading aloud -- 6.3 Case 4: Mumbling through a reading aloud -- 7 Conclusion: Reading aloud - working towards game accomplishment -- 7.1 Variants of reading aloud -- 7.2 Reading aloud and reading-aloud interventions - continuer in an unfamiliar game activity -- 7.3 Relevance and future work. ISBN 9783631904930 Sprache: Englisch Gewicht in Gramm: 334.
Sprache: Englisch
Verlag: Peter Lang GmbH, Internationaler Verlag der Wissenschaften, 2023
ISBN 10: 3631904932 ISBN 13: 9783631904930
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 52,93
Anzahl: 15 verfügbar
In den WarenkorbHRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Sprache: Englisch
Verlag: Peter Lang GmbH, Internationaler Verlag der Wissenschaften, 2023
ISBN 10: 3631904932 ISBN 13: 9783631904930
Anbieter: PBShop.store US, Wood Dale, IL, USA
HRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 54,19
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This work examines the practice of reading aloud in the interactional context of adult participants engaging in an interface-mediated collaborative game activity. With a conversation analytic approach onto video data of user studies, empirical cases of reading aloud are presented. It is shown how participants multimodally co-organise reading aloud in-interaction for providing accessibility to game text in a game that is unfamiliar to them. With reading aloud, participants meet the interactional challenge of making game text audibly accessible that is not always visually accessible for all participant alike. This practice is not only conducted for another but with another in a truly joint fashion, working as a continuer to accomplish the unfamiliar game.