This work explores the practice of reading aloud in the interaction context of adult participants engaged in an interface-mediated collaborative gaming activity. Using a conversation analytic approach onto video data, it is shown that reading aloud is meeting the practical challenge of jointly accomplishing the unfamiliar game.
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Svenja Heuser holds a PhD degree from the University of Luxemburg. She conducts empirical research in the field of communication science, using the qualitative method of Conversation Analysis in its multimodal understanding. Her areas of interest lie in human multiparty face-to-face interaction as well as human-technology interaction. She started her career in the industry and has been working as a consultant in digitalisation and IT consulting since the beginning of 2023.
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Hardcover. Zustand: Gut. 202 pp., 44 fig. b/w, 7 tables. A very good copy. - Summary: This work examines the practice of reading aloud in the interactional context of adult participants engaging in an interface-mediated collaborative game activity. With a conversation analytic approach onto video data of user studies, empirical cases of reading aloud are presented. It is shown how participants multimodally co-organise reading aloud in-interaction for providing accessibility to game text in a game that is unfamiliar to them. With reading aloud, participants meet the interactional challenge of making game text audibly accessible that is not always visually accessible for all participant alike. This practice is not only conducted for another but with another in a truly joint fashion, working as a continuer to accomplish the unfamiliar game. - Contents: 1 Reading aloud in interaction -- 2 Research on and research with reading aloud -- 2.1 Demarcation of the practice -- 2.2 Reading aloud as a data construction method -- 2.3 Reading aloud as an acoustic phenomenon -- 2.4 Reading aloud as an educational practice -- 2.5 Desideratum: Reading aloud as a joint interactional accomplishment -- 3 Game activity and interface -- 3.1 'ORBIT' project -- 3.2 Orbitia's interface design -- 3.3 Orbitia's game text: Textual interface informings -- 3.4 Shareability of tii's -- 4 Method and data -- 4.1 Conversation analysis - approaching human-human face-to-face interaction -- 4.2 The multimodal dimension of face-to-face interaction -- 4.3 This work's video data - transcribing and reconstructing multimodal interaction -- 4.4 Identification of read-aloud cases in the sub-corpus -- 5 Case 1: Reading aloud - analysis and description of the practice -- 5.1 The multimodal display of reading aloud - an exemplary case -- 6 Reading-aloud interventions -- 6.1 Case 2: Chiming in with reading aloud -- 6.2 Case 3: Completing with reading aloud -- 6.3 Case 4: Mumbling through a reading aloud -- 7 Conclusion: Reading aloud - working towards game accomplishment -- 7.1 Variants of reading aloud -- 7.2 Reading aloud and reading-aloud interventions - continuer in an unfamiliar game activity -- 7.3 Relevance and future work. ISBN 9783631904930 Sprache: Englisch Gewicht in Gramm: 334. Artikel-Nr. 1240167
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Buch. Zustand: Neu. Neuware -This work examines the practice of reading aloud in the interactional context of adult participants engaging in an interface-mediated collaborative game activity. With a conversation analytic approach onto video data of user studies, empirical cases of reading aloud are presented. It is shown how participants multimodally co-organise reading aloud in-interaction for providing accessibility to game text in a game that is unfamiliar to them. With reading aloud, participants meet the interactional challenge of making game text audibly accessible that is not always visually accessible for all participant alike. This practice is not only conducted for another but with another in a truly joint fashion, working as a continuer to accomplish the unfamiliar game. 202 pp. Englisch. Artikel-Nr. 9783631904930
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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This work examines the practice of reading aloud in the interactional context of adult participants engaging in an interface-mediated collaborative game activity. With a conversation analytic approach onto video data of user studies, empirical cases of reading aloud are presented. It is shown how participants multimodally co-organise reading aloud in-interaction for providing accessibility to game text in a game that is unfamiliar to them. With reading aloud, participants meet the interactional challenge of making game text audibly accessible that is not always visually accessible for all participant alike. This practice is not only conducted for another but with another in a truly joint fashion, working as a continuer to accomplish the unfamiliar game. Artikel-Nr. 9783631904930
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