Verlag: Palgrave Macmillan Limited, 2005
ISBN 10: 1403998973 ISBN 13: 9781403998972
Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: As New. Used book that is in almost brand-new condition.
Verlag: -, 2005
ISBN 10: 1403998973 ISBN 13: 9781403998972
Anbieter: AwesomeBooks, Wallingford, Vereinigtes Königreich
Hardcover. Zustand: Very Good. Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.
Verlag: Palgrave Macmillan 14.11.2005., 2005
ISBN 10: 1403998973 ISBN 13: 9781403998972
Anbieter: Modernes Antiquariat an der Kyll, Lissendorf, Deutschland
Zustand: Sehr gut. 200 Seiten kleiner Einriss im Schutzumschlag, kleine Lagerspuren am Buch, Inhalt einwandfrei und ungelesen 127803 Sprache: Englisch Gewicht in Gramm: 435 23,4 x 15,8 x 2,0 cm, Gebundene Ausgabe.
Verlag: Palgrave Macmillan UK, 2005
ISBN 10: 1403998973 ISBN 13: 9781403998972
Anbieter: moluna, Greven, Deutschland
Zustand: New. DAVID NICHOLS, TOM FARRAND, and TOM ROWLEY all work for Added Value, a leading brand consultancy who have done pioneering and influential work in the area of Brands and Gaming.MATT AVERY is the Managing Director of Brands in Gaming Ltd, who speciali.
Verlag: Palgrave Macmillan UK Nov 2005, 2005
ISBN 10: 1403998973 ISBN 13: 9781403998972
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development.