Sprache: Englisch
Verlag: Cambridge University Press, 2024
ISBN 10: 1009509802 ISBN 13: 9781009509800
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 72,61
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Sprache: Englisch
Verlag: Cambridge University Press, 2024
ISBN 10: 1009509802 ISBN 13: 9781009509800
Anbieter: Kennys Bookstore, Olney, MD, USA
EUR 102,33
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Sprache: Englisch
Verlag: Cambridge University Press, 2024
ISBN 10: 1009509802 ISBN 13: 9781009509800
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 112,41
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 96 pages. 6.00x0.25x9.00 inches. In Stock.
Sprache: Englisch
Verlag: Cambridge University Press, 2024
ISBN 10: 1009509802 ISBN 13: 9781009509800
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advancing the research by integrating numerous related perspectives from relevant fields to guide studies in translated game reception into further fruition. The Element offers an accessible overview of possible relationships between translation and its experiencers, showcasing ways to design game reception studies. Examples, methods, tools, and practical concerns are discussed to ultimately develop a blueprint for game translation user research which aims to consolidate scientific user-centric inquiry into video game translation. To that end, the blueprint captures the three-pronged interplay between the parameters of localisation-reception research in facets of user experience, facets of translated games, and facets of game users.