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In den Warenkorbpaperback. Zustand: Very Good. How Games Move Us (Playful Thinking): Emotion by Design This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.
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In den Warenkorbpaperback. Zustand: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.
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Zustand: New. 2017. Reprint. Paperback. . . . . . Books ship from the US and Ireland.
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In den WarenkorbZustand: NEW.
Zustand: New. Katherine Isbister is Professor of Computational Media at the University of California, Santa Cruz, and is the author of Better Game Characters by Design. She was the founding Director of the Game Innovation Lab at New York University.An engag.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - An engaging examination of how video game design creates strong and positive emotional experiences for players with examples from Journey, Train, Little Big Planet, and more.This is a renaissance moment for video games in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples drawn from popular, indie, and art games that unpack the gamer s experience.Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony s Little Big Planet to the much-praised indie game Journey to art games like BrendaRomero s Train.Isbister s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. How Games Move Us | Emotion by Design | Katherine Isbister | Taschenbuch | Playful Thinking | Einband - flex.(Paperback) | Englisch | 2017 | MIT Press Ltd | EAN 9780262534451 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.