Isbn: 9780122290633 - 3d game engine design: a practical approach to real-time computer graphics (the morgan kaufmann series in interactive 3d technology) (8 Ergebnisse)

- Hardcover
Anbieter: Phatpocket Limited, Waltham Abbey, HERTS, Vereinigtes KönigreichPhatpocket Limited
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Befriedigend
EUR 13,50
EUR 12,36 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 2 verfügbar
Zustand: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.…

- Hardcover
Anbieter: Sell Books, Elland, YORKS, Vereinigtes KönigreichSell Books
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Ausreichend
EUR 14,91
EUR 14,11 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 1 verfügbar
hardcover. Zustand: Acceptable. Please see the condition note after this for details, if this is missing please consider Acceptable to mean poor quality that could include major staining, water damage, writing, missing dustjacket, etc etc. Our books are dispatched from a Yorkshire former cotton mill. We list via barcode/ISBN so please note that the images are stock images and may not be the exact copy you receive, furthermore the details about edition and year might not be accurate as many publishers reuse the same ISBN for multiple editions and as we simply scan a barcode or enter an ISBN we do not check the validity of the edition data when listing. If you're looking for an exact edition please don't order (at least not without checking with us first, although we don't always have time to check). We aim to dispatch prompty, the service used will depend on order value and book size. We can ship to most countries, see our shipping policies. Payment is via Abe only.…

- Hardcover
Anbieter: Anybook.com, Lincoln, Vereinigtes KönigreichAnybook.com
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Befriedigend
EUR 42,43
EUR 20,46 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 1 verfügbar
Zustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. CD Included. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,2500grams, ISBN:9780122290633. …

- Hardcover
Anbieter: Muntigidi, Montreal, QC, KanadaMuntigidi
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Gut
EUR 89,87
EUR 14,29 VersandVersand von Kanada nach USAAnzahl: 1 verfügbar
Hard cover. Zustand: Very Good. Second Edition. 3D Game Engine Design by David H. Eberly is a crucial text for anyone interested in the development of game engines for real-time computer graphics. It details a practical, hands-on approach to designing engines that are suitable for cutting-edge game development and interactive applications. This second edition expands on the foundational elements covered in the first, providing new insights and updated techniques for modern graphics programming. David H. Eberly is renowned for his contributions to computer graphics literature, making this work an authoritative resource in the field. The book itself is a hardcover, printed by Morgan Kaufmann, with a quality binding that has preserved the text in excellent condition. A must-have for any graphics programmer or student's personal library, this book is both informative and collectible. 3D Game Engine Design offers a comprehensive guide to the architecture and implementation of game engines used in real-time graphics. Aimed at graphics developers and students, it covers key concepts and techniques necessary for developing 3D engines. Essential reading for those interested in game engine design and real-time graphics. The book is in very good condition with minimal wear.…

- Hardcover
Anbieter: Buchpark, Trebbin, DeutschlandBuchpark
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Sehr gut
EUR 24,38
EUR 105,00 VersandVersand von Deutschland nach USAAnzahl: 4 verfügbar
Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 1040 | Sprache: Englisch | Produktart: Bücher | The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics;all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion.…

- Hardcover
Anbieter: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, DeutschlandBUCHSERVICE / ANTIQUARIAT Lars Lutzer
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Gut
EUR 179,95
EUR 39,95 VersandVersand von Deutschland nach USAAnzahl: 1 verfügbar
Hardcover. Zustand: gut. 2006. 3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics (Morg In englischer Sprache. pages.

- Hardcover
Anbieter: Kennys Bookstore, Olney, MD, USAKennys Bookstore
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 223,77
EUR 9,23 VersandVersand innerhalb von USAAnzahl: 10 verfügbar
Zustand: New. Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables. Num Pages: 1040 pages, Approx. 230 illustrations (150 in full color). BIC Classification: UDX; UGN; UM. Category: (P) Professional & Vocational. Dimension: 242 x 200 x 54. Weight in Grams: 2356. . 2006. 2nd Edition. hardcover. . . . . Books ship from the US and Ireland. …

- Hardcover
Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 244,72
EUR 23,23 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 1 verfügbar
Hardcover. Zustand: Brand New. 2nd hardback/cd-rom edition. 1017 pages. 9.50x7.50x2.00 inches. In Stock.