ISBN 10: 9349700379 ISBN 13: 9789349700376
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 7,93
Anzahl: 4 verfügbar
In den WarenkorbZustand: New. pp. 40.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 85,07
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Sprache: Englisch
Verlag: Springer International Publishing, 2019
ISBN 10: 3030237117 ISBN 13: 9783030237110
Anbieter: moluna, Greven, Deutschland
EUR 69,44
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 115,63
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 116,50
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. revised edition. 436 pages. 9.25x6.10x1.06 inches. In Stock.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 115,63
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Zustand: New.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. E-Learning and Games | 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings | Abdennour El Rhalibi (u. a.) | Taschenbuch | Lecture Notes in Computer Science | xv | Englisch | 2019 | Springer | EAN 9783030237110 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Sprache: Englisch
Verlag: Springer International Publishing, 2021
ISBN 10: 3030657353 ISBN 13: 9783030657352
Anbieter: moluna, Greven, Deutschland
EUR 92,27
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Sprache: Englisch
Verlag: Springer International Publishing, Springer International Publishing, 2019
ISBN 10: 3030237117 ISBN 13: 9783030237110
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi'an, China, in June 2018.The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.
Taschenbuch. Zustand: Neu. Technologies for E-Learning and Digital Entertainment | Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings | Kin-Chuen Hui (u. a.) | Taschenbuch | xviii | Englisch | 2007 | Springer | EAN 9783540730101 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Taschenbuch. Zustand: Neu. Entertainment Computing - ICEC 2020 | 19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10-13, 2020, Proceedings | Nuno J. Nunes (u. a.) | Taschenbuch | Lecture Notes in Computer Science | x | Englisch | 2021 | Springer | EAN 9783030657352 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Sprache: Englisch
Verlag: Springer-Nature New York Inc, 2021
ISBN 10: 3030657353 ISBN 13: 9783030657352
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 158,22
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 500 pages. 9.25x6.10x1.10 inches. In Stock.
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New.
Sprache: Englisch
Verlag: Springer International Publishing, 2021
ISBN 10: 3030657353 ISBN 13: 9783030657352
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi'an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic.The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2007
ISBN 10: 3540730109 ISBN 13: 9783540730101
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 163,60
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 974 pages. 9.00x6.00x1.25 inches. In Stock.
Sprache: Englisch
Verlag: Springer, Springer Spektrum, 2007
ISBN 10: 3540730109 ISBN 13: 9783540730101
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of 'Edutainment'. The second int- national conference on edutainment, Edutainment 2007, aimed to provide a forum for practitioners and researchers in the field to share their experiences and findings in this fast growing area. Following the success of Edutainment 2006, which was held in Hangzhou, China, Edutainment 2007 was held during June 11-13, 2007 in Hong Kong. This year, we received 393 submissions from 29 different countries and areas, - cluding China (including Taiwan), USA, UK, Germany, Italy, France, Australia, C- ada, Switzerland, Korea, Japan, Singapore and Malaysia. A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference.