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  • Sprache: Englisch

    Verlag: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Anbieter: ThriftBooks-Dallas, Dallas, TX, USAThriftBooks-Dallas

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    Zustand: Gebraucht - Gut

    EUR 10,98

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    Anzahl: 1 verfügbar

    Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Sprache: Englisch

    Verlag: Mercury Learning & Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Anbieter: Books From California, Simi Valley, CA, USABooks From California

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    Zustand: Gebraucht - Gut

    EUR 13,49

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    Paperback. Zustand: Very Good.

  • Sprache: Englisch

    Verlag: Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

    • Softcover

    Anbieter: Rarewaves USA, HEBRON, KY, USARarewaves USA

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    Zustand: Neu

    EUR 36,40

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    Anzahl: Mehr als 20 verfügbar

    Paperback. Zustand: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more. …

  • Sprache: Englisch

    Verlag: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Anbieter: California Books, Miami, FL, USACalifornia Books

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    Zustand: Neu

    EUR 35,75

    EUR 2,67 Versand 
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    Zustand: New.

  • Sprache: Englisch

    Verlag: Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

    • Softcover

    Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes KönigreichRarewaves.com USA

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    Zustand: Neu

    EUR 46,54

     Versand gratis 
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    Anzahl: Mehr als 20 verfügbar

    Paperback. Zustand: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more. …

  • Sprache: Englisch

    Verlag: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK

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    Zustand: Neu

    EUR 39,15

    EUR 17,99 Versand 
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    Zustand: New.

  • Sprache: Englisch

    Verlag: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK

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    Zustand: Gebraucht - Wie neu

    EUR 42,57

    EUR 17,99 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: Mehr als 20 verfügbar

    Zustand: As New. Unread book in perfect condition.

  • Sprache: Englisch

    Verlag: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Anbieter: Brook Bookstore On Demand, Napoli, NA, ItalienBrook Bookstore On Demand

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    Zustand: Neu

    EUR 53,84

    EUR 6,80 Versand 
    Versand von Italien nach USA

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    Zustand: new.

  • Sprache: Englisch

    Verlag: Mercury Learning & Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Zustand: Neu

    EUR 58,26

    EUR 14,99 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 2 verfügbar

    Paperback. Zustand: Brand New. 2nd edition. 300 pages. 9.00x7.00x1.00 inches. In Stock.

  • Sprache: Englisch

    Verlag: Mercury Learning & Information, 2012

    1936420155 / 9781936420155

    • Softcover

    Anbieter: Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, Vereinigtes KönigreichHay-on-Wye Booksellers

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    Zustand: Gebraucht - Wie neu

    EUR 53,67

    EUR 29,99 Versand 
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    Anzahl: 1 verfügbar

    Zustand: As New.

  • Sprache: Englisch

    Verlag: Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

    • Softcover

    Anbieter: Rarewaves USA United, HEBRON, KY, USARarewaves USA United

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    Zustand: Neu

    EUR 39,17

    EUR 44,50 Versand 
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    Anzahl: Mehr als 20 verfügbar

    Paperback. Zustand: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more. …

  • Sprache: Englisch

    Verlag: Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    Zustand: Neu

    EUR 71,60

    EUR 13,54 Versand 
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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

    • Softcover

    Anbieter: Rarewaves.com UK, London, Vereinigtes KönigreichRarewaves.com UK

    Verkäufer/-in mit 5 Sternen
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    Zustand: Neu

    EUR 44,76

    EUR 77,97 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: Mehr als 20 verfügbar

    Paperback. Zustand: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more. …