Stefano bertoldi (37 Ergebnisse)

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Paperback. Zustand: New. Bilingual. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.…

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Paperback. Zustand: New. Bilingual. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.…

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Paperback. Zustand: Brand New. bilingual edition. 119 pages. Italian language. 10.75x8.00x0.50 inches. In Stock.

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- Erstausgabe
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Taschenbuch. Zustand: Neu. Neuware - The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.…

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Sprache: Italienisch
Verlag: Edizioni All'Insegna del Giglio in Firenze, 2019
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Brossura. Zustand: new. Sesto Fiorentino, 2019; br., pp. 138, ill. b/n e col., cm 21x29. (Biblioteca Dip. arch. e Storia Arti. Un. SI. 21). Il presente libro racconta, attraverso diversi approcci, l'evoluzione delle economie di mercato e di sussistenza della provincia di Siena, concentrando l'attenzione in particolare nel corso del I millennio dopo Cristo, ma che prosegue per alcuni aspetti anche al basso medioevo e all'età moderna. Lo studio è basato sui sistemi insediativi, dall'età romana all'alto medioevo, che hanno interessato il territorio provinciale, con particolare riferimento all'applicazione del cosiddetto Modello Toscano; sul ruolo delle arterie stradali terrestri e delle idrovie e sulla loro evoluzione nella suddetta cronologia; sui sistemi commerciali e produttivi della ceramica, adottando una analisi dei networks; sui modi, le pratiche e le tecniche agricole altomedievali nella val di Merse; sullo sfruttamento del suolo in alcuni contesti campione dall'entroterra alla costa; sul flusso di greggi e di uomini dagli appennini alle aree pianeggianti e climaticamente miti della provincia di Grosseto. L'approccio multi scalare basato su fonti diversificate ha come obiettivo la costruzione di un modello di economie integrate su un territorio caratterizzato da dinamiche complesse. Libro.…

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Paperback. Zustand: New. Bilingual. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.…

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Paperback. Zustand: new. Paperback. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage. This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

- Softcover
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- Softcover
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Paperback. Zustand: New. Bilingual. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.…

Sprache: mehrsprachig
Verlag: Edizioni All'Insegna del Giglio in Firenze, 2025
- Softcover
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Brossura. Zustand: new. A cura di Stefano Bertoldi e Luca Luppino. Testo Italiano e Inglese. Sesto Fiorentino, 2025; br., pp. 352, ill., cm 17x24. Libro.

Sprache: Italienisch
Verlag: All'Insegna del Giglio, Sesto Fiorentino, 2020
- Softcover
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Zustand: NEW. Sesto Fiorentino: All'Insegna del Giglio, 2020 9788878149373 Biblioteca del Dipartimento di archeologia e storia delle arti. Sezione archeologia Università di Siena 21 805 138 p. : ill. col. b/n, indice ; 29 cm. Il presente libro racconta, attraverso diversi approcci, l'evoluzione delle economie di mercato e di sussistenza della Provincia di Siena, concentrando l'attenzione in particolare nel corso del I millennio dopo Cristo, ma che prosegue per alcuni aspetti anche al Basso Medioevo e all'Età Moderna. Lo studio è basato sui sistemi insediativi, dall'Età Romana all'Alto Medioevo, che hanno interessato il territorio provinciale, con particolare riferimento all'applicazione del cosiddetto Modello Toscano; sul ruolo delle arterie stradali terrestri e delle idrovie e sulla loro evoluzione nella suddetta cronologia; sui sistemi commerciali e produttivi della ceramica, adottando una analisi dei networks; sui modi, le pratiche e le tecniche agricole altomedievali nella val di Merse; sullo sfruttamento del suolo in alcuni contesti campione dall'entroterra alla costa; sul flusso di greggi e di uomini dagli appennini alle aree pianeggianti e climaticamente miti della provincia di Grosseto. L'approccio multi scalare basato su fonti diversificate è il collante del presente studio, che ha come obiettivo la costruzione di un modello di economie integrate su un territorio, come la Provincia di Siena, caratterizzato da dinamiche complesse ma dotato di un "alto tasso di Ricerca Archeologica".…

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Sprache: Italienisch
Verlag: Archaeopress Access Archaeology 2022-09-15, 2022
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Paperback. Zustand: New. Il libro raccoglie i risultati delle campagne di scavo 2009-2015 a Santa Cristina in Caio (Buonconvento, Siena) e contestualizza il sito nel più ampio fenomeno delle mansiones, dei vici romani e dei riusi tra tarda antichità ed alto medioevo. In generale sono affrontati i temi riguardanti le trasformazioni delle campagne toscane durante la fine dei paesaggi antichi e l'eredità delle terre pubbliche nella lunga durata tra l'impero romano e quello carolingio. Santa Cristina in Caio infatti viene probabilmente fondato nel corso del I secolo come luogo di sosta lungo la Via Cassia che univa Chiusi con Siena; l'impianto termale, tra fine IV e inizi V secolo, viene completamente spoliato e l'area viene occupata da capanne fino agli inizi dell'VIII secolo. Agli inizi del IX secolo viene citata per la prima volta la chiesa di Santa Cristina e Ludovico il Pio conferma le sue pertinenze all'abbazia di Sant'Antimo.…

Santa Cristina in Caio: La lunga durata di un insediamento pubblico viario tra et? romana e medioevo
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Zustand: New. In Italian.