Robyn lowrie (20 Ergebnisse)

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Hardback. Zustand: New. Gorgeous Collector's Edition. Readers of Beowulf and Gawain and the Green Knight will find much to enjoy in The Song of Roland, among the finest and oldest works of French literature. When a bitter act of betrayal leads to a surprise attack from the Saracen army, the great Frankish warrior Roland must lead Charlemagne's forces to fend off the attackers in the Battle of Roncevaux Pass. This Flame Tree Collector's Edition brings together two English translations of the famous epic poem, one version in verse and another in prose, eliciting new insights into the medieval work. A grand struggle between honour and betrayal, courage and cowardice, justice and treason - Roland's plight remains resonant today.Flame Tree Collector's Editions present the foundations of speculative fiction, authors, myths and tales without which the imaginative literature of the twentieth century would not exist, bringing the best, most influential and most fascinating works into a striking and collectable library. Each book features a new introduction and a Glossary of Terms.…

- Hardcover
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- Hardcover
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Hardcover. Zustand: Brand New. 416 pages. 6.62x4.37x1.00 inches. In Stock.

- Hardcover
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Hardcover. Zustand: Brand New. 416 pages. 6.62x4.37x1.00 inches. In Stock.

- Hardcover
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- Hardcover
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hardcover. Zustand: New. Special order direct from the distributor.

- Hardcover
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Sprache: Englisch
Verlag: Dordrecht, Springer., 2015
Serie: Buch 5 von 18 - Mathematics Education in the Digital Era
- Hardcover
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xiii, 309 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Volume 4. Stamped. Sprache: Englisch.

- Hardcover
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Hardcover. Zustand: new. Hardcover. Alongside Beowulf and Gawain and the Green Knight this masterpiece of epic literature gives a rare insight into the wars of empire and civilisation in the post-Romanic Era of Europe. Gorgeous Collector's Edition. Readers of Beowulf and Gawain and the Green Knight will find much to enjoy in The Song of Roland, among the finest and oldest works of French literature. When a bitter act of betrayal leads to a surprise attack from the Saracen army, the great Frankish warrior Roland must lead Charlemagne's forces to fend off the attackers in the Battle of Roncevaux Pass. This Flame Tree Collector's Edition brings together two English translations of the famous epic poem, one version in verse and another in prose, eliciting new insights into the medieval work. A grand struggle between honour and betrayal, courage and cowardice, justice and treason Roland's plight remains resonant today. When an act of betrayal leads to a surprise attack, the Frankish warrior Roland must lead Charlemagne's forces to fend off the attackers in the Battle of Roncevaux Pass. The Song of Roland is among the finest and oldest works of French literature. This Flame Tree Collector's Edition brings together two English translations of the famous epic poem. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

- Hardcover
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Hardback. Zustand: New. Gorgeous Collector's Edition. Readers of Beowulf and Gawain and the Green Knight will find much to enjoy in The Song of Roland, among the finest and oldest works of French literature. When a bitter act of betrayal leads to a surprise attack from the Saracen army, the great Frankish warrior Roland must lead Charlemagne's forces to fend off the attackers in the Battle of Roncevaux Pass. This Flame Tree Collector's Edition brings together two English translations of the famous epic poem, one version in verse and another in prose, eliciting new insights into the medieval work. A grand struggle between honour and betrayal, courage and cowardice, justice and treason - Roland's plight remains resonant today.Flame Tree Collector's Editions present the foundations of speculative fiction, authors, myths and tales without which the imaginative literature of the twentieth century would not exist, bringing the best, most influential and most fascinating works into a striking and collectable library. Each book features a new introduction and a Glossary of Terms.…
Weitere Bilder- Hardcover
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Hardback. Zustand: New. Gorgeous Collector's Edition. Readers of Beowulf and Gawain and the Green Knight will find much to enjoy in The Song of Roland, among the finest and oldest works of French literature. When a bitter act of betrayal leads to a surprise attack from the Saracen army, the great Frankish warrior Roland must lead Charlemagne's forces to fend off the attackers in the Battle of Roncevaux Pass. This Flame Tree Collector's Edition brings together two English translations of the famous epic poem, one version in verse and another in prose, eliciting new insights into the medieval work. A grand struggle between honour and betrayal, courage and cowardice, justice and treason - Roland's plight remains resonant today.Flame Tree Collector's Editions present the foundations of speculative fiction, authors, myths and tales without which the imaginative literature of the twentieth century would not exist, bringing the best, most influential and most fascinating works into a striking and collectable library. Each book features a new introduction and a Glossary of Terms.…

Sprache: Englisch
Verlag: Springer Netherlands, 2016
Serie: Buch 5 von 18 - Mathematics Education in the Digital Era
- Softcover
Anbieter: moluna, Greven, Deutschlandmoluna
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Zustand: New.

Sprache: Englisch
Verlag: Springer Netherlands, 2015
Serie: Buch 5 von 18 - Mathematics Education in the Digital Era
- Hardcover
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Gebunden. Zustand: New.

Sprache: Englisch
Verlag: Springer, Springer Netherlands, 2016
Serie: Buch 5 von 18 - Mathematics Education in the Digital Era
- Softcover
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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives-of educators, cognitive scientists, psychologists and sociologists-on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age-proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer's online platform-allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.…

Sprache: Englisch
Verlag: Springer, 2015
Serie: Buch 5 von 18 - Mathematics Education in the Digital Era
- Hardcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives-of educators, cognitive scientists, psychologists and sociologists-on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age-proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer's online platform-allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.…

Sprache: Englisch
Verlag: Springer, 2016
Serie: Buch 5 von 18 - Mathematics Education in the Digital Era
- Softcover
Anbieter: preigu, Osnabrück, Deutschlandpreigu
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Taschenbuch. Zustand: Neu. Digital Games and Mathematics Learning | Potential, Promises and Pitfalls | Tom Lowrie (u. a.) | Taschenbuch | Mathematics Education in the Digital Era | xiii | Englisch | 2016 | Springer | EAN 9789402400342 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

Sprache: Englisch
Verlag: Springer Netherlands, 2015
Serie: Buch 5 von 18 - Mathematics Education in the Digital Era
- Hardcover
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Zustand: Hervorragend. Zustand: Hervorragend | Seiten: 324 | Sprache: Englisch | Produktart: Bücher | Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives¿of educators, cognitive scientists, psychologists and sociologists¿on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age¿proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer¿s online platform¿allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space. …

Sprache: Englisch
Verlag: Springer, 2016
Serie: Buch 5 von 18 - Mathematics Education in the Digital Era
- Softcover
Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books
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Paperback. Zustand: Brand New. reprint edition. 309 pages. 9.25x6.10x0.73 inches. In Stock.

Sprache: Englisch
Verlag: Springer Verlag, 2015
Serie: Buch 5 von 18 - Mathematics Education in the Digital Era
- Hardcover
Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books
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Hardcover. Zustand: Brand New. 300 pages. 9.50x6.50x0.75 inches. In Stock.

Sprache: Englisch
Verlag: Springer, 2015
Serie: Buch 5 von 18 - Mathematics Education in the Digital Era
- Hardcover
Anbieter: Home-set, Mannheim, DeutschlandHome-set
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Gebundene Ausgabe. Zustand: Neu. Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives-of educators, cognitive scientists, psychologists and sociologists-on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age-proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field.Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer's online platform-allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space. Sprache: Englisch Gewicht in Gramm: 600.…