PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Verlag: Goblinoid Games, 2025
Anbieter: Books From California, Simi Valley, CA, USA
Paperback. Zustand: Fine. used copy in fine condition.
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In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
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In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
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Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
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Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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In den WarenkorbPaperback. Zustand: Brand New. 92 pages. 9.75x7.00x9.20 inches. In Stock.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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In den WarenkorbPaperback. Zustand: Brand New. 110 pages. 9.80x7.10x0.51 inches. In Stock.
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Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
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Zustand: New. 2024. paperback. . . . . . Books ship from the US and Ireland.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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In den WarenkorbPaperback. Zustand: Brand New. 110 pages. 9.80x7.10x0.51 inches. In Stock.
Zustand: New.
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EUR 22,33
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In den WarenkorbZustand: NEW.
Sprache: Englisch
Verlag: Helion & Company Jul 2025, 2025
ISBN 10: 1804517127 ISBN 13: 9781804517123
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - A set of wargame rules for recreating epic battles of 16th-century Japan, focusing on strategic, large-scale conflicts and unique tactical systems.Take command of the massed armies of your clans!Battle to the death for control of Japan.Heiho - The Art of War is a set of wargames rules for play with miniature figures. It covers the vast, spectacular battles that shock the length and breadth of Japan at the end of the sixteenth century.These are the games rules that will let you play the battles of Kawanakajima and Sekigahara! Control armies that are Napoleonic in scale, and that use sophisticated tactical systems that were unique to Japan.Lay your battle plans. Command your subordinates! Allay their treacheries. Blend spearmen, shot, archers, artillery and cavalry into mixed-arms forces, or concentrate your cavalry to sweep the enemy from the field!Designed for any scale of miniatures, the game is well suited to smaller scales such as 2mm, 6mm, 10 and 15mm. The rules depict massed battles of the period, which saw armies with strengths from 20,000 to 100,000 men.The game reflects the unique mixed arms deployment styles of the period, as well as the often elaborate battle formations. Games are played on a table divided into square grids - or not, if players want to use more traditional measurement and movement.Troops are based in 'bases' of several figures on a single base. There are also 'elements' or half bases used to support larger formations (archers, cannon, supply units etc). Base sizes can be of any size desired - so no need to rebase troops that have been based for other systems.Games systems create unique characteristics for clan troops, and for their commanders. The various great commanders can also have rivalries that may interfere with the best laid plans!Ippon! To the death!
Sprache: Englisch
Verlag: Helion & Company Jan 2024, 2024
ISBN 10: 1804513601 ISBN 13: 9781804513606
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - The later Sengoku period is the era of warfare depicted in classical Japanese movies such as The Seven Samurai, Ran, and Kagemusha - a colorful period that has a very distinct difference in the arms, equipment, tactics and culture from that seen in Europe at the time. It is a period that sees the dominance of firearms in warfare, and the evolution of increasingly complex small-unit tactical systems. But there still remained a heroic ethos, where leaders and the bearers of age-old honored names would still try to seek out worthy adversaries to battle blade-to-blade. While massive armies did meet and clash, such encounters were surprisingly rare. The endemic warfare of the period was dominated by raids, small battles, incursions, and the clash of clan warbands. Small families battled one another for local regional dominance, seeking the leverage to become major powers. Meanwhile, rearms and armor improved in an increasingly lethal arms race.Bushidan allows players to control the forces of samurai families, ikko-ikki covenants, pirates, bandits and warrior monks - or even forces engaged against the Japanese of the era such as the Ming Chinese and Joseon Koreans. The game focuses on the small-unit tactical systems that were developing to meet the demands of the new age of warfare. Players must plan their tactical 'box of tricks' with care, and choose the ferocity, style and cunning that their forces will bring to the battlefield. The game includes a campaign system to allow players to pit their Bushidan against one another in longer conflicts.This is a colorful period for wargamers to paint and to model. The rules are intended for use with 28mm figures but can easily be played with smaller scale, and a typical army might have 8 or 9 units, each of 4 to 16 figures each.