EUR 1,69
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Very Good. Martin, Cynthia; Timmons, Anne; Erwin, Steve; Smith, Tod; Dominguez, Richard; Derington, Nick; Milgrom, Al (illustrator). The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Verlag: Sandia National Laboratories, Albuquerque, NM, 2018
Anbieter: Ground Zero Books, Ltd., Silver Spring, MD, USA
Erstausgabe
Zustand: Very good. Presumed First Edition, First printing. I sheet printed on both sides. Color illustrations. Format is approximately 8.5 inches by 11 inches. Augmented Reality (AR) is an interactive experience of a real-world environment whose elements are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory. The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality. Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates auditory, visual, haptic, and other types of sensory feedback. This immersive environment can be similar to the real world or it can create an experience that is not possible in ordinary physical reality. Current VR technology most commonly uses virtual reality headsets or multi-projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, move around in it, and interact with virtual features or items. Tactile information is generally known as force feedback in medical, video gaming and military training applications. Single sheet, printed on both sides.
Verlag: Kozy Books, Manhasset, NY, 1963
Anbieter: APPLEDORE BOOKS, ABAA, WACCABUC, NY, USA
Erstausgabe
Original wraps. Zustand: Near Fine. First Edition. A gorgeous copy of the 1963 1st printing. Bright, crisp and very tight. Almost as new. Small former owner stamp at the bottom of the title page. Pocketbook, Kozy Book K186. "LOVE ON THE ROCKS is a frank novel about the loves and hate of people, who reach too far too soon and for too much.".