Soft Cover. Zustand: Good. Ex-library with the usual features. The interior is clean and tight. Binding is good. Cover shows light wear and has library label on the front. 91 pages. Ex-Library.
Sprache: Englisch
Verlag: Berlin/ Heidelberg, Springer Berlin., 2000
ISBN 10: 3540674551 ISBN 13: 9783540674559
Anbieter: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Deutschland
2000. 16 x 24 cm. XIV, 146 S. XIV, 146 p. softcover Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. (Lecture Notes in Computer Science; Lecture Notes in Artificial Intelligence). Sprache: Englisch.
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In den WarenkorbZustand: New. In English.
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In den WarenkorbZustand: New. pp. 344 Illus.
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Colloquia Academica. Abhandlung der Akademie der Wissenschaften, Mainz. Stuttgart, Steiner 1999. 19 S., OKart. Neuwertig. !!!BITTE BEACHTEN. WIR SIND BIS 17.5. IN URLAUB. PLEASE NOTE! WE'RE ON VACATION UNTIL 17. MAY.
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2016
ISBN 10: 3319394010 ISBN 13: 9783319394015
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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In den WarenkorbPaperback. Zustand: Brand New. revised edition. 192 pages. 9.25x6.10x0.60 inches. In Stock.
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2009
ISBN 10: 3642027334 ISBN 13: 9783642027338
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In den WarenkorbPaperback. Zustand: Brand New. 2009 edition. 173 pages. 9.29x6.06x0.47 inches. In Stock.
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In den WarenkorbPaperback. Zustand: Brand New. 340 pages. 9.00x6.00x0.78 inches. In Stock.
Sprache: Englisch
Verlag: Springer International Publishing, 2008
ISBN 10: 3031004191 ISBN 13: 9783031004193
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Artificial systems that think and behave intelligently are one of the most exciting and challenging goals of Artificial Intelligence. Action Programming is the art and science of devising high-level control strategies for autonomous systems which employ a mental model of their environment and which reason about their actions as a means to achieve their goals. Applications of this programming paradigm include autonomous software agents, mobile robots with high-level reasoning capabilities, and General Game Playing. These lecture notes give an in-depth introduction to the current state-of-the-art in action programming. The main topics are knowledge representation for actions, procedural action programming, planning, agent logic programs, and reactive, behavior-based agents. The only prerequisite for understanding the material in these lecture notes is some general programming experience and basic knowledge of classical first-order logic. Table of Contents: Introduction / Mathematical Preliminaries / Procedural Action Programs / Action Programs and Planning / Declarative Action Programs / Reactive Action Programs / Suggested Further Reading.
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2017
ISBN 10: 3319579681 ISBN 13: 9783319579689
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In den WarenkorbPaperback. Zustand: Brand New. 180 pages. 9.30x6.20x0.44 inches. In Stock.
Taschenbuch. Zustand: Neu. Action Programming Languages | Michael Thielscher | Taschenbuch | Synthesis Lectures on Artificial Intelligence and Machine Learning | viii | Englisch | 2008 | Springer | EAN 9783031004193 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Sprache: Englisch
Verlag: Springer International Publishing, 2014
ISBN 10: 3031004418 ISBN 13: 9783031004414
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at 'runtime' (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business andlaw. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2012
ISBN 10: 364235100X ISBN 13: 9783642351006
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EUR 87,45
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In den WarenkorbPaperback. Zustand: Brand New. 2012 edition. 937 pages. 9.25x6.25x1.80 inches. In Stock.
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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - A logic-based approach to the design of computing systems would, undoubtedly, offer many advantages over the imperative paradigm most commonly applied so far for programming and hardware design and, consequently, logic, again and again, has been heralded as the basis for the next generation of computer systems. While logic and formal methods are indeed gaining ground in many areas of computer science and artificial intelligence the expected revolution has not yet happened. In this book the author offers a convincing solution to the ramification problem and qualification problem associated with the frame problem and thus contributes to a satisfactory solution of the core problem and related challenges. Thielscher bases his approach on the fluent calculus, a first-order Prolog-like formalism allowing forthe description of actions and change.
Sprache: Englisch
Verlag: Springer, Springer Spektrum, 2009
ISBN 10: 3642027334 ISBN 13: 9783642027338
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Multi-Agent Systems are communities of problem-solving entities that can exhibit varying degrees of intelligence. They can perceive and react to their environment, they can have individual or joint goals, for which they can plan and execute actions. Work on such systems integrates many technologies and concepts in artificial intelligence and other areas of computing as well as other disciplines. The agent paradigm has become very popular and widely used in recent years, due to its applicability to a large range of domains, from search engines to educational aids, to electronic commerce and trade, e-procurement, recommendation systems, and ambient intelligence, to cite only some. Computational logic provides a well-defined, general, and rigorous framework for studying syntax, semantics and procedures for various capabilities and functionalities of individual agents, as well as interaction amongst agents in multi-agent systems. It also provides a well-defined and rigorous framework for implementations, envir- ments, tools, and standards, and for linking together specification and verification of properties of individual agents and multi-agent systems.
Sprache: Englisch
Verlag: Springer International Publishing, 2016
ISBN 10: 3319394010 ISBN 13: 9783319394015
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.
Sprache: Englisch
Verlag: Springer International Publishing, Springer International Publishing, 2017
ISBN 10: 3319579681 ISBN 13: 9783319579689
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.
Sprache: Englisch
Verlag: Springer International Publishing, 2014
ISBN 10: 3319112058 ISBN 13: 9783319112053
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the 37th Annual German Conference on Artificial Intelligence, KI 2014, held in Stuttgart, Germany, in September 2014. The 24 revised full papers presented together with 7 short papers were carefully reviewed and selected from 62 submissions. The papers are organized in thematic topics on cognitive modeling, computer vision, constraint satisfaction, search, and optimization, knowledge representation and reasoning, machine learning and data mining, planning and scheduling.
Taschenbuch. Zustand: Neu. Computer Games | 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-1 | Tristan Cazenave (u. a.) | Taschenbuch | xii | Englisch | 2017 | Springer | EAN 9783319579689 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Taschenbuch. Zustand: Neu. Computational Logic in Multi-Agent Systems | 9th International Workshop, CLIMA IX, Dresden, Germany, September 29-30, 2008. Revised Selected and Invited Papers | Michael Fisher (u. a.) | Taschenbuch | ix | Englisch | 2009 | Springer | EAN 9783642027338 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Taschenbuch. Zustand: Neu. Challenges for Action Theories | Michael Thielscher | Taschenbuch | xiv | Englisch | 2000 | Springer | EAN 9783540674559 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.