Michael stolte (6 Ergebnisse)
- Softcover
Anbieter: PBShop.store US, Wood Dale, IL, USAPBShop.store US
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 23,15
Versand nach gratisVersand innerhalb von USAAnzahl: Mehr als 20 verfügbar
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
- Softcover
Anbieter: PBShop.store US, Wood Dale, IL, USAPBShop.store US
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 25,73
Versand nach gratisVersand innerhalb von USAAnzahl: Mehr als 20 verfügbar
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
- Softcover
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 21,64
EUR 4,85 VersandVersand von Vereinigtes Königreich nach USAAnzahl: Mehr als 20 verfügbar
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
- Softcover
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 23,54
EUR 4,85 VersandVersand von Vereinigtes Königreich nach USAAnzahl: Mehr als 20 verfügbar
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
- Weitere Bilder
- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 27,34
EUR 61,37 VersandVersand von Deutschland nach USAAnzahl: 2 verfügbar
Taschenbuch. Zustand: Neu. Neuware - Stop fighting the network and start architecting world-class multiplayer experiences. This definitive guide provides the technical blueprint for building scalable, secure, and high-performance games using Unreal Engine 5.4+ and the industry standards of 2026.Shift from a generalist developer…to a systems orchestrator by mastering server-authoritative architecture. This book strips away the complexity of networking, focusing on the 'Authority' mindset required to build tactical shooters, social hubs, and massive battle royales. You will implement advanced systems like the Iris Replication System, GAS (Gameplay Ability System), and the Replication Graph to manage high-concurrency environments without sacrificing performance.Move beyond simple client-server logic into the world of Live Services. You will learn to manage the entire matchmaking lifecycle, deploy stateful game servers using Agones or AWS GameLift, and protect your project with a 'Defense in Depth' anti-cheat model. From modular gameplay features to remote configuration and CI/CD pipelines, this guide covers the full production lifecycle of an 'always-on' game.What's Inside This Book - Performance Engineering: Master Iris Data Streams, the Replication Graph, and World Partition to support 100+ players with sub-100ms latency.- Production-Ready Backend: Implement global matchmaking, persistent lobbies, and scalable server orchestration using industry-standard cloud tools.- Security & Integrity: Build robust RPC validation, server-side heuristics, and kernel-level anti-cheat strategies to ensure fair play.- Live Service Operations: Manage in-game stores, delta patching, and remote configuration to update your game in real-time without client restarts.- Advanced Observability: Utilize Unreal Insights and structured telemetry to identify bottlenecks and network spikes before they impact your community.Modernize your development stack and build the future of multiplayer gaming today. Get your copy now.
- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 30,00
EUR 61,79 VersandVersand von Deutschland nach USAAnzahl: 2 verfügbar
Taschenbuch. Zustand: Neu. Neuware - Master Godot 4 and Build Real Games with Confidence. From Core Concepts to Production-Ready Development. Whether you're a beginner learning game development or an experienced programmer transitioning to Godot, this practical guide helps you create scalable, maintainable, and professional-qual…ity games using the latest Godot 4 engine.The Godot 4 Developer is a comprehensive hands-on guide designed to teach modern game development using Godot 4 and GDScript. Rather than focusing only on isolated features, this book teaches you how real game systems work together-from scripting and scene architecture to physics, gameplay loops, state management, and production workflows.You'll learn how to think like a professional game developer by building systems that are organized, scalable, and easy to maintain. Through practical examples and real-world coding patterns, you'll gain the skills needed to design responsive gameplay, create event-driven architectures, manage game states, and develop projects that can grow beyond simple prototypes.Whether you're creating 2D games, exploring game architecture, or preparing for larger commercial projects, this book provides a structured path to understanding the principles behind successful game development with Godot 4.What's Inside This Book - Learn Godot 4 fundamentals, scene architecture, nodes, and GDScript programming- Build responsive input systems, physics-based mechanics, movement systems, and gameplay interactions- Master signals, event-driven communication, and scalable game architecture patterns- Design game states, gameplay loops, save/load systems, and persistent player progression- Apply professional development practices for maintainable, modular, and production-ready projects- Develop the mindset and technical skills required to create complete games with confidenceIf you're ready to learn Godot 4, improve your game development skills, and build games using professional workflows and modern design principles, The Godot 4 Developer is the resource you've been looking for. Get your copy today and start creating better games with Godot 4.


