Michael grinberg (16 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Michael Grinberg, 2024

    1068984058 / 9781068984051

    • Hardcover

    Anbieter: ThriftBooks-Dallas, Dallas, TX, USAThriftBooks-Dallas

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    Hardcover. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Sprache: Englisch

    Verlag: Michael Grinberg, 2024

    1068984031 / 9781068984037

    • Softcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    Zustand: Neu

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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: Michael Grinberg, 2024

    1068984007 / 9781068984006

    • Hardcover

    Anbieter: PBShop.store US, Wood Dale, IL, USAPBShop.store US

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    Zustand: Neu

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    HRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Michael Grinberg, 2024

    1068984058 / 9781068984051

    • Hardcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    Zustand: Neu

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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: Michael Grinberg, 2024

    1068984007 / 9781068984006

    • Hardcover

    Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK

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    Zustand: Neu

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    HRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Michael Grinberg, 2024

    1068984007 / 9781068984006

    • Hardcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    Zustand: Neu

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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: Karlsruher Institut Für Technologie, 2018

    3731507811 / 9783731507819

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This work proposes a feature-based probabilistic data association and tracking approach (FBPDATA) for multi-object tracking. FBPDATA is based on re-identification and tracking of individual video image points (feature points) and aims at solving the problems of partial, split (fragmented), bloated or missed detections, which are due to sensory or algorithmic restrictions, limited field of view of the sensors, as well as occlusion situations.…

  • Sprache: Englisch

    Verlag: Independently published, 2024

    9798883489142

    • Softcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    Zustand: Neu

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  • Sprache: Englisch

    Verlag: Karlsruher Institut für Technologie, 2018

    3731507811 / 9783731507819

    • Softcover

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    Taschenbuch. Zustand: Neu. Feature-Based Probabilistic Data Association for Video-Based Multi-Object Tracking | Michael Grinberg | Taschenbuch | Englisch | 2018 | Karlsruher Institut für Technologie | EAN 9783731507819 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. …

  • Sprache: Englisch

    Verlag: Michael Grinberg, 2024

    1068984007 / 9781068984006

    • Hardcover

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    Buch. Zustand: Neu. Design & Development With Unreal Engine 5 & Blender | Michael Grinberg | Buch | Englisch | 2024 | Michael Grinberg | EAN 9781068984006 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.

  • Sprache: Englisch

    Verlag: Michael Grinberg Mär 2024, 2024

    1068984007 / 9781068984006

    • Hardcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 81,07

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    Buch. Zustand: Neu. Neuware - Note: This book is a culmination of detailed topics covering several areas of Unreal, Blender, scripting, art, and the industry. You can expect a variety of related topics mixed with the core learning to help you gain a stronger understanding and appreciation for the field and software. Game development requires several applications in conjuction with Unreal and Blender to optimize workflows, especially related to importing content, editing, scripting, and animation. You will also briefly learn about compiling a game narrative and creating concepts.Get ready to dive into the HOW's and the WHY's of general design and development for games, conceptualization, and animation. This book is for designers who want to expand their knowledge in utilizing various artistic 3D mediums and techniques in conjunction with programming, and/or quality assurance. This book will take you on a deep-dive into the intricacies, hands-on & theoretical importance of being a Technical Artist/Generalist in 3D modelling, animation, digital painting, programming in Unreal using blueprints and basic-to-intermediate C++, working in UX for QA or both. The topics covered in this book will also help in developing a perspective into managing and mentoring jr designers who are working in their first role as well as senior team members looking to expand their area of expertise.Designers and developers already familiar with the workflows in Unreal Engine and Blender will gain new perspectives to improve their pipelines through speed, productivity, and quality by using situational & issue-specific techniques for problem solving, while learning useful ways to avoid burnout by developing a healthy work-life-balance that one might be struggling to build for themselves or believe there are aspects that need improving and on that note; this book will also take an unbiased deep-dive into what it takes to make a strong impression in the gaming and general entertainment industry, no matter the creators age or experience.Readers will learn how to install Unreal Engine and Blender and to setup a simple scene in Unreal using both an empty project or starter content provided by Epic Games. After the initial steps and introduction, a thorough guide using text and images will be provided taking a quick but concise tour of the user interface in Blender and Unreal followed learning how to add a single mesh to the scene and continuing the modelling, texturing, rigging and animation process for that point forward.By the end of this book intermediate users will gain an advanced understanding and a new perspective on the world of game design & development all the while learning not to be afraid to use any and all tools at their disposal, in creative and 'unorthodox' ways. In turn, readers will be capable of passing on their prior and newfound knowledge to other aspiring creators in this field and beginners will spark a deeper interest into the world of 3D, 2D, and technology as a whole.This book allows all readers to follow at their own pace and to hone your skills for each point by taking your time.You will be encouraged to experiment, research, and combine various techniques. Any book or guide should be absorbed to the maximum capacity and used as a method of discovering and crafting a personal workflow and pipeline - just as true freedom within a game will enable players to continously revisit, feel inspired, and build their own story through events, and exploration!Tools and resources will always evolve but the concepts you learn, and the skills you gain will remain consistent, and applicable across any genre, medium, and software package. Enjoy the journey, embrace and take advantage of innovation, and you will find yourself quickly applying existing experience to new tools, versions, and skills.…

  • Sprache: Englisch

    Verlag: KIT Scientific Publishing, 2018

    3731507811 / 9783731507819

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Zustand: Neu

    EUR 132,16

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    Paperback. Zustand: Brand New. 296 pages. 8.27x5.83x0.67 inches. In Stock.

  • Sprache: Englisch

    Verlag: Michael Grinberg Mär 2024, 2024

    1068984007 / 9781068984006

    • Hardcover

    Anbieter: Books-by-Floh, Paderborn, DeutschlandBooks-by-Floh

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    Zustand: Neu

    EUR 66,01

    EUR 105,00 Versand 
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    Buch. Zustand: Neu. Neuware -Note: This book is a culmination of detailed topics covering several areas of Unreal, Blender, scripting, art, and the industry. You can expect a variety of related topics mixed with the core learning to help you gain a stronger understanding and appreciation for the field and software. Game development requires several applications in conjuction with Unreal and Blender to optimize workflows, especially related to importing content, editing, scripting, and animation. You will also briefly learn about compiling a game narrative and creating concepts.Get ready to dive into the HOW's and the WHY's of general design and development for games, conceptualization, and animation. This book is for designers who want to expand their knowledge in utilizing various artistic 3D mediums and techniques in conjunction with programming, and/or quality assurance. This book will take you on a deep-dive into the intricacies, hands-on & theoretical importance of being a Technical Artist/Generalist in 3D modelling, animation, digital painting, programming in Unreal using blueprints and basic-to-intermediate C++, working in UX for QA or both. The topics covered in this book will also help in developing a perspective into managing and mentoring jr designers who are working in their first role as well as senior team members looking to expand their area of expertise.Designers and developers already familiar with the workflows in Unreal Engine and Blender will gain new perspectives to improve their pipelines through speed, productivity, and quality by using situational & issue-specific techniques for problem solving, while learning useful ways to avoid burnout by developing a healthy work-life-balance that one might be struggling to build for themselves or believe there are aspects that need improving and on that note; this book will also take an unbiased deep-dive into what it takes to make a strong impression in the gaming and general entertainment industry, no matter the creators age or experience.Readers will learn how to install Unreal Engine and Blender and to setup a simple scene in Unreal using both an empty project or starter content provided by Epic Games. After the initial steps and introduction, a thorough guide using text and images will be provided taking a quick but concise tour of the user interface in Blender and Unreal followed learning how to add a single mesh to the scene and continuing the modelling, texturing, rigging and animation process for that point forward.By the end of this book intermediate users will gain an advanced understanding and a new perspective on the world of game design & development all the while learning not to be afraid to use any and all tools at their disposal, in creative and 'unorthodox' ways. In turn, readers will be capable of passing on their prior and newfound knowledge to other aspiring creators in this field and beginners will spark a deeper interest into the world of 3D, 2D, and technology as a whole.This book allows all readers to follow at their own pace and to hone your skills for each point by taking your time.You will be encouraged to experiment, research, and combine various techniques. Any book or guide should be absorbed to the maximum capacity and used as a method of discovering and crafting a personal workflow and pipeline - just as true freedom within a game will enable players to continously revisit, feel inspired, and build their own story through events, and exploration!Tools and resources will always evolve but the concepts you learn, and the skills you gain will remain consistent, and applicable across any genre, medium, and software package. Enjoy the journey, embrace and take advantage of innovation, and you will find yourself quickly applying existing experience to new tools, versions, and skills! 512 pp. Englisch.…

  • Zustand: Gebraucht - Wie neu

    EUR 17,80

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    Hardcover. Zustand: Wie neu. 1. Auflage. Gebunden, illustriert, Querformat. 174 S., Buch innen sauber, keine Einträge, keine Markierungen o.ä., sofort lieferbar.

  • Zustand: Neu

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    Gebunden. Zustand: New. Vor 25 Jahren hat Kurt Drawert die Darmstaedter Textwerkstatt eingerichtet, rund 250 Schriftstellerinnen und Schriftsteller sind, je ueber ein Jahr und 12 Seminare hinweg, mit Kurt Drawert und untereinander im Austausch gestanden - ueber ihre Texte und Aestheti.

  • Weitere Bilder

    Verlag: Kontexts Publications, Amsterdam, 1979

    Anbieter: William Allen Word & Image, London, Vereinigtes KönigreichWilliam Allen Word & Image

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    Zustand: Gebraucht - Gut

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    In den Warenkorb

    Zustand: Very good +. Artzien: A Monthly Review of Art in Amsterdam, Vol. 1 No. 6 April 1979, Kontexts Publications, Amsterdam, 1979. Edited by Michael Gibbs. 215x170 mm. Unknown edition. 12 pp, unpaginated, printed black on white stock in stapled wraps. The cover features an attached black and white photograph and is stamped in red: 'selection from the Kunsthuis'. Important articles in the magazine include a letter from Michael Gibbs to Ulises Carrión on the subject of his exhibition "Anonymous Quotations", Gibbs described enjoying seeing Carrión's exhibition "but wishes it has been up fr longer than one evening. you certainly believe in beeing ephemeral". The one-page review by Gibbs is entertaining and shows a deep understanding and empathy for Carrión's work. Also included is a review of Ulay & Marina Abramovic's Installations at De Appel 23 March - 8 April by Han Van Raay, and a reply to Nan Hoover concerning something written in a previous Artzien issue from Buky Grinberg. Condition: minor wear to covers, Very good +.…