Krishnamaneni ramesh (2 Ergebnisse)

- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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EUR 151,88
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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Gamified Education Innovating Learning Through Play and Technology explores how gamification isreshaping education by integrating game-based design, motivational science, and emerging technologies. Thebook covers theoretical foundations, instructiona…l strategies, and practical implementations that enhance learnerengagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addressesthe application of gamification across diverse educational contexts from traditional classrooms and onlineplatforms to professional training and digital learning ecosystems equipping readers with both conceptualinsights and actionable frameworks.Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond.

- Softcover
Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books
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EUR 195,16
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Paperback. Zustand: Brand New. 446 pages. 9.25x6.10x9.21 inches. In Stock.