Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 107,80
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
EUR 125,11
Anzahl: 1 verfügbar
In den WarenkorbZustand: Used. pp. 192.
EUR 125,52
Anzahl: 1 verfügbar
In den WarenkorbZustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 120,51
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Zustand: Used. pp. 192.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 132,66
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
EUR 152,36
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 192 pages. 11.00x8.50x0.50 inches. In Stock.
EUR 120,28
Anzahl: Mehr als 20 verfügbar
In den WarenkorbGebunden. Zustand: New. KlappentextrnrnEducation is a crucial element for development of a nation and its people. This book aims to throw light on the role of education in sustainable development. Discussed within this text are topics like social sciences, social impac.
EUR 171,92
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 275 pages. 11.00x8.50x0.69 inches. In Stock.
EUR 134,33
Anzahl: Mehr als 20 verfügbar
In den WarenkorbGebunden. Zustand: New. KlappentextrnrnEducation research is vital to evaluate the various aspects of learning processes. It has undergone significant progress in the past few decades. This book is a compilation of researches that discuss the most vital concepts and em.
Anbieter: Kennys Bookstore, Olney, MD, USA
EUR 183,42
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. 2024. Hardcover. . . . . . Books ship from the US and Ireland.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. The Chinese Video Game Industry | Feng Chen (u. a.) | Taschenbuch | Palgrave Games in Context | xxiii | Englisch | 2025 | Springer | EAN 9783031415067 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The recent and dramatic development of China's economyand internationalpolitical muscleis especiallypronouncedin the country's video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market andhas begun todirectlyinfluencethe nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force.The purpose ofThe Chinese Video Game Industryis to help introduce and investigate this industrial and cultural powerhouse. The book's contributorsarray the industry acrossitshistory,economics, organization,politics,and cultures,documentingitsrise, exploring its operational, cultural, and aesthetic characteristics, and capturing its contextvis-à-visthe global media landscape. In so doing, thecontributorsprovide a robust resourcefor anyone interested in studying, building, or even simply appreciating games.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The recent and dramatic development of China's economyand internationalpolitical muscleis especiallypronouncedin the country's video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market andhas begun todirectlyinfluencethe nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force.The purpose ofThe Chinese Video Game Industryis to help introduce and investigate this industrial and cultural powerhouse. The book's contributorsarray the industry acrossitshistory,economics, organization,politics,and cultures,documentingitsrise, exploring its operational, cultural, and aesthetic characteristics, and capturing its contextvis-à-visthe global media landscape. In so doing, thecontributorsprovide a robust resourcefor anyone interested in studying, building, or even simply appreciating games.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 230,58
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 309 pages. 8.75x6.25x0.75 inches. In Stock.