Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Seminar paper from the year 1994 in the subject Film Science, grade: B/A, University of Amsterdam, language: English, abstract: As the film Total Recall was released in 1990 critics were confused. In theirattempts to give a summary they all created different stories. Some even figuredout some failures in the plot and for some the story line was an enigma.1Though there was a lot of misunderstanding about this film there was alsoa consens on the kind of genre the film belonged to. Fred Glass gave in his article'Totally recalling Arnold' the film 'Total Recall' the label NBF 'New Bad Future',which has to be understood as a subgenre of the fertile SF (Science Fiction) ofthe 1980's. NBF is defined as following: 'NBF films tell stories about a future in the grip of feverish social decay. While some posit a post nuclear barbarism (as inthe Mad Max trilogy, .), most envision the world that will emerge without such anapocalyptic break with history. The NBF scenario typically embraces urbanexpansion on a monstrous scale, where real estate capital has realised its fondestdreams of cancerous growth. (.). The heroes,., go up against the corruption andpower of the ruling corporations, which exercise a media-based velvet glove/ironfist social control.'2Exactly these characteristics can be found in 'Total Recall'. In consequenceit could be read as a film that is following these patterns which are founded in the1980's Science Fiction. In this respect one could argue that 'Total Recall' is aquite traditional movie. But 'Total Recall' offers something new through usingcyberspace. This world that is defined as virtual reality mixes all the patterns andnorms of traditional SF and makes this film very special in its appearance.As Paul Verhoeven says about his film: 'For the audience every moment inthe movie seems to be real. But when you get to the next scene, you can doubtthe scene before, yeah I'm exaggerating, because it would be really terrible to dothat to an audience; everybody would be driven crazy, probably. But every once ina while you realise that what you saw before should have been seen in a differentway, It was not reality, or it was a misinterpreted reality.'3The narrative structure of this film is therefore extremely complicated. Itcombines reality, dreams and virtual reality. Perceiving this film means having thechoice between many narrations. They all depend on the point of view theperceiver wants to take. [.].
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Seminar paper from the year 1994 in the subject Communications - Movies and Television, grade: B+, University of Amsterdam, language: English, abstract: In the following l want to discuss the effects the interactive television technology might have on the 'Information society' and which tasks have to be fulfilled to become a member of it.l want to focus on the question, what are the advantages to be a 'member' of such a society and what advantages these technologies offer My task is not to find a definite answer to these questions. They must be seen as speculative ones. All the new communication technologies like interactive television, are just at the beginning of its 'booming' development and there is no empirical research done on it yet. However, want to take the interactive television technology as an example to discuss, what opportunities this new technology offers. Therefore, my work is primarily a theoretical approach to an issue that will become even more important if the new System will knock on the door of private households in Europe.l also want to discuss some ideas of Bertolt Brecht, who already in the 1920's made suggestions for interactive broadcasting, which were primarily concerned about the radio system. But nevertheless his ideas are still applicable on any other communication system. His ideas of interactivity are more relevant than ever.1 The industry took on this argument for their own purposes. They Claim, that interactive television is absolutely necessary, because the Computer generation is raised with interactivity. Video games are one the best examples for interactivity.As well as the latest information l collected from newspapers, l will also use magazines and other media.
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Taschenbuch. Zustand: Neu. A future scenario of Interactive Television - information and technology that belongs to the rich? | Dirk Schmelz | Taschenbuch | 28 S. | Englisch | 2010 | GRIN Verlag | EAN 9783640527441 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Master's Thesis from the year 1995 in the subject Communications - Media History, grade: A-, University of Amsterdam (Film, Theater), 200 entries in the bibliography, language: English, abstract: Die in englisch verfasste Arbeit gibt einen Überblick über die Anfänge des Fernsehens in den 50er Jahren in den Niederlanden und in Deutschland und zieht anhand von demographischen, politischen, gesellschaftlichen, soziologischen und technischen Aspekten einen Vergleich, um die Frage zu beantworten, was die frühe Entwicklung des Fernsehens maßgeblich bestimmt hat. Zusätzlich sind viele zeitgenössische einmalige Quellen enthalten.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. A European affair - a comparison of 1950's Dutch and German television | Dirk Schmelz | Taschenbuch | 124 S. | Englisch | 2007 | GRIN Verlag | EAN 9783638698740 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu.