Anbieter: Books From California, Simi Valley, CA, USA
Paperback. Zustand: Very Good.
Softcover. Zustand: Fine. Leichte Rillen / Abschurfungen / Risse / Knicke. Video games, a prominent cultural form today, have a complex relationship with history. Titles like Sid Meier's Civilization and Assassin's Creed, alongside indie games such as Never Alone, weave heritage and historical narratives into their design and gameplay. This integration allows millions to engage with humanity's diverse past through interactive exploration and recreation. As video games embrace historical themes, they also emerge as a valuable field of study for disciplines focused on the past. They serve as innovative tools for knowledge dissemination and heritage communication, fostering theoretical and methodological advancements.The book features a range of contributors, including archaeologists, heritage scholars, and game developers, who examine the intersection of video games and history through unique writings. Topics include how game design can inform archaeological methods, leveraging games for impactful storytelling, and the archaeological study of games, including conservation challenges. The text also highlights a crowd-sourced chapter from Kickstarter backers, showcasing the community's involvement in its creation. These diverse examples illustrate how interactive play enriches our understanding of the past, making a compelling case for the reciprocal relationship between gaming and heritage.
Anbieter: Books From California, Simi Valley, CA, USA
hardcover. Zustand: Very Good. Cover and edges may have some wear.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 57,17
Anzahl: 3 verfügbar
In den WarenkorbZustand: New.
Anbieter: Scrinium Classical Antiquity, Aalten, Niederlande
Sidestone Press, Leiden, 2017. 235p. Paperback. Video games, even though they are one of the present?s quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier?s Civilization or Assassin?s Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity?s diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations.The Interactive Past brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa. (Publisher's information).
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 58,85
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 72,09
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 123 pages. 9.00x6.00x0.50 inches. In Stock.
Sprache: Englisch
Verlag: Amsterdam University Press, 2021
ISBN 10: 9463726969 ISBN 13: 9789463726962
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. 2021. Paperback. . . . . . Books ship from the US and Ireland.
Sprache: Englisch
Verlag: Sidestone Press Dissertations, 2018
ISBN 10: 9088905932 ISBN 13: 9789088905933
Anbieter: Buchpark, Trebbin, Deutschland
Zustand: Hervorragend. Zustand: Hervorragend | Seiten: 286 | Sprache: Englisch | Produktart: Bücher | A mosaic is the only image which can do justice to museums in the Caribbean. They are as diverse and plentiful as the many communities which form the cores of their organizations and the hearts of their missions. These profoundly social museums adopt participatory practices and embark on community engagement processes in order to embed themselves firmly in contemporary Caribbean societies. This dissertation presents a mosaic of 195 Caribbean museums and the results of a unique research project based on a mixed methods approach. It begins with a macro view of Caribbean museums and their participatory practices. This part of the study consisted of a regional museum survey in which the museum visit was approached as an event, leading to the creation of an extensive database of Caribbean museums and their participatory practices. The dissertation continues by zooming in to a micro level to explore the dynamics of community engagement processes in two case studies. The Kalinago Barana Autê in Dominica shows the ongoing process of an indigenous grassroots initiative that became a governmentally owned but locally managed museum. The Bengal to Barbados exhibition in Barbados reveals the complex dynamics of the beginnings of a co-curation project between a heterogeneous migrant community and a national museum. By giving voice to grassroots museums, this dissertation shifts the museological discussion away from the usual suspects to consider topics such as the ephemeral museum. By combining a regional museum survey with case studies, it provides both overarching and close-up views of this mosaic. From ecomuseums and object donations, to multi-vocality and participatory styles, and the need for negotiation and representativity, the study reveals a multitude of facets of the social museum in the Caribbean. This book is a unique resource for museologists around the world, especially those interested in community engagement. It is particularly valuable for those working in, with, or on museums in the Caribbean. Contents 1. Introduction 2. Theoretical Framework 3. Methodological Framework 4. Caribbean Participatory Practices 5. Case Study: Kalinago Barana Autê, Dominica 6. Case Study: Bengal to Barbados Exhibition, Barbados 7. The Social Museum 8. Conclusions Acknowledgements References List of Figures Appendix Summary in English Summary in Dutch Curriculum Vitae.