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Neuware - Three-dimensional (3D) immersive virtual worlds have been touted asbeing capable of facilitating highly interactive, engaging, multimodallearning experiences. Much of the evidence gathered to support theseclaims has been anecdotal but the potential that these environmentshold to solve traditional problems in online and technology-mediatededucation-primarily learner isolation and studentdisengagement-has resulted in considerable investments in virtualworld platforms like Second Life, OpenSimulator, and Open Wonderland byboth professors and institutions. To justify this ongoing and sustainedinvestment, institutions and proponents of simulated learningenvironments must assemble a robust body of evidence that illustratesthe most effective use of this powerful learning tool. Bestandsnummer des Verkäufers 9781771991339
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support such claims has been anecdotal but the potential that these learning environments hold to solve traditional problems in online and technology-mediated education - primarily learner isolation and student disengagement - has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool.
In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.
Über die Autorin bzw. den Autor:
Sue Gregory is associate professor and chair of research in the School of Education at the University of New England, Australia. Mark J. W. Lee is adjunct senior lecturer with the School of Education at Charles Sturt University and immediate past editor-in-chief of MERLOT’s Journal of Online Learning and Teaching. Barney Dalgarno is professor and co-director of the uImagine Digital Learning Innovation Laboratory at Charles Sturt University and co-lead editor of the Australasian Journal of Educational Technology. Belinda Tynan is pro vice-chancellor (Learning and Teaching) at The Open University in the United Kingdom.
Titel: Learning in Virtual Worlds : Research and ...
Verlag: University Of British Columbia Press Apr 2016
Erscheinungsdatum: 2016
Einband: Taschenbuch
Zustand: Neu
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. 2016. Paperback. . . . . . Books ship from the US and Ireland. Artikel-Nr. V9781771991339
Anzahl: 1 verfügbar