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PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.
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Versandziele, Kosten & DauerAnbieter: Phatpocket Limited, Waltham Abbey, HERTS, Vereinigtes Königreich
Zustand: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. Artikel-Nr. Z1-F-060-01521
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Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
Zustand: New. pp. xxi + 280. Artikel-Nr. 6733818
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Anbieter: Hamelyn, Madrid, M, Spanien
Zustand: Como nuevo. : Descubre cómo algunos de los desarrolladores de juegos independientes más innovadores y creativos han llegado a la cima del diseño de juegos y la rentabilidad. Este libro está repleto de consejos prácticos para un desarrollo eficiente y para crear experiencias de juego atractivas y adictivas. Además, está respaldado con ejemplos de código que puedes descargar y utilizar para hacer realidad tus propias ideas geniales.Los autores de este libro son responsables de algunos de los juegos más populares y comentados de todos los tiempos: Brian Greenstone desarrolló Enigmo y Cro-Mag Rally. Aaron Fothergill desarrolló Flick Fishing. Mike Lee desarrolló Tap Tap Revolution, el juego más descargado en la historia de la App Store. Smiles de Mike Kasprzak fue finalista en la competencia IGF 2009 al Mejor Juego Móvil. PJ Cabrera, Richard Zito y Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); y Olivier Hennessy y Clayton Kane (Apache Lander) han recibido excelentes críticas y elogios por sus juegos. EAN: 9781430219682 Tipo: Libros Categoría: Tecnología Título: iPhone Games Projects Autor: PJ Cabrera| Joachim Bondo| Brian Greenstone| Mike Lee| Jamie Gotch| Michael Kasprzak| Richard Zito| Matthew Aitken| Olivier Hennessy| James Lee Editorial: Apress Idioma: en Páginas: 280 Formato: tapa blanda. Artikel-Nr. Happ-2022-07-29-40c4c4b7
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Anbieter: Robinson Street Books, IOBA, Binghamton, NY, USA
Trade Paperbac. Zustand: Good. Prompt Shipment, shipped in Boxes, Tracking PROVIDEDComputers: GOOD TRADE PAPERBACK, SOME CREASES, TIPS BUMPED, CLEAN PAGES, PROMPT SHIPPING WITH TRACKING. Artikel-Nr. BING434JM019
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Zustand: New. In English. Artikel-Nr. ria9781430219682_new
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Zustand: New. With games on the iPhone the most popular category on Apple's Application Store, this is the first book specifically about developing games on the iPhone. Not only is there money to be made for developers, but it is a lot of fun for everyone involved. Num Pages: 279 pages, biography. BIC Classification: UDT. Category: (G) General (US: Trade). Dimension: 244 x 170 x 20. Weight in Grams: 550. . 2009. Paperback. . . . . Books ship from the US and Ireland. Artikel-Nr. V9781430219682
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Kartoniert / Broschiert. Zustand: New. First and only book to cover iPhone game development, exclusively Learn by example from 10 of the most successful iPhone game developers The fastest way to learn the tricks of iPhone game development First and. Artikel-Nr. 458481743
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Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller.This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.This book's authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts. Artikel-Nr. 9781430219682
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