Verlag: Apress, 2009
ISBN 10: 1430219688 ISBN 13: 9781430219682
Anbieter: Robinson Street Books, IOBA, Binghamton, NY, USA
Verbandsmitglied: IOBA
Trade Paperbac. Zustand: Good. Prompt shipment, with tracking. we ship in CLEAN SECURE BOXES NEW BOXES Computers: GOOD TRADE PAPERBACK, SOME CREASES, TIPS BUMPED, CLEAN PAGES, PROMPT SHIPPING WITH TRACKING.
Verlag: Apress, 2009
ISBN 10: 1430219688 ISBN 13: 9781430219682
Anbieter: Hamelyn, Madrid, Spanien
Zustand: Como nuevo. : Simplify the User Interface for Complex Games: Chess, the Deep Green Way Responsive Social Gaming with RESTful Web Services Rapid Game Development Using (Mostly) Standard C Brian Greenstone's Jedi Master List for Game Optimization Starting with a Game Design Document: A Methodology for Success Multiplatform Game Development: iPhone Games for Linux and Windows Code Optimization with Mike Lee, the "World's Toughest Programmer" Networked Games: Choosing the Right Option EAN: 9781430219682 Tipo: Libros Categoría: Libros universitarios y de estudios superiores|Ciencias informáticas Título: Iphone Games Projects Autor: PJ Cabrera| Joachim Bondo| Brian Greenstone Editorial: Apress; 1st ed. edición (2 junio 2010) Idioma: EN Páginas: 284 Formato: Tapa blanda Peso: 544 Año de publicación: 2010.
Verlag: Apress Jun 2009, 2009
ISBN 10: 1430219688 ISBN 13: 9781430219682
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller.This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.This book's authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.
Verlag: Apress, 2009
ISBN 10: 1430219688 ISBN 13: 9781430219682
Anbieter: moluna, Greven, Deutschland
Zustand: New. First and only book to cover iPhone game development, exclusively Learn by example from 10 of the most successful iPhone game developers The fastest way to learn the tricks of iPhone game development First and.