Verwandte Artikel zu Game Programming Algorithms and Techniques: A Platform-Agnos...

Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design) - Softcover

 
9780321940155: Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design)

Reseña del editor

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology

Biografía del autor

Sanjay Madhav is a lecturer at the University of Southern California, where he teaches several courses about and related to video game programming. Prior to joining USC full time, he worked as a programmer at several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. Although he has experience programming a wide range of systems, his primary interest is in gameplay mechanics. Some of his credited games include Medal of Honor: Pacific Assault, Tony Hawk's Project 8 , Lord of the Rings: Conquest , and The Saboteur . In 2008, Sanjay began teaching part-time at USC while still working full time in the game industry. After Pandemic Studios was shuttered at the end of 2009, he decided to refocus his efforts on teaching up-and-coming game programmers. His flagship course is an undergraduate-level game programming course that he has taught for more than ten consecutive semesters.

„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.

  • VerlagAddison-Wesley Professional
  • Erscheinungsdatum2013
  • ISBN 10 0321940156
  • ISBN 13 9780321940155
  • EinbandTapa blanda
  • SpracheEnglisch
  • Anzahl der Seiten350

Gebraucht kaufen

Zustand: Befriedigend
Used book that is in clean, average...
Diesen Artikel anzeigen

Gratis für den Versand innerhalb von/der USA

Versandziele, Kosten & Dauer

EUR 14,07 für den Versand von Vereinigtes Königreich nach USA

Versandziele, Kosten & Dauer

Suchergebnisse für Game Programming Algorithms and Techniques: A Platform-Agnos...

Beispielbild für diese ISBN

Madhav, Sanjay
ISBN 10: 0321940156 ISBN 13: 9780321940155
Gebraucht Softcover

Anbieter: Better World Books, Mishawaka, IN, USA

Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

Zustand: Good. Used book that is in clean, average condition without any missing pages. Artikel-Nr. 51225415-6

Verkäufer kontaktieren

Gebraucht kaufen

EUR 41,88
Währung umrechnen
Versand: Gratis
Innerhalb der USA
Versandziele, Kosten & Dauer

Anzahl: 1 verfügbar

In den Warenkorb

Beispielbild für diese ISBN

Madhav, Sanjay
ISBN 10: 0321940156 ISBN 13: 9780321940155
Neu Softcover

Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich

Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

Zustand: New. In. Artikel-Nr. ria9780321940155_new

Verkäufer kontaktieren

Neu kaufen

EUR 57,37
Währung umrechnen
Versand: EUR 14,07
Von Vereinigtes Königreich nach USA
Versandziele, Kosten & Dauer

Anzahl: 4 verfügbar

In den Warenkorb

Foto des Verkäufers

Sanjay Madhav
ISBN 10: 0321940156 ISBN 13: 9780321940155
Neu Taschenbuch

Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland

Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

Taschenbuch. Zustand: Neu. Neuware - This book is a broad overview of many of the important algorithms and techniques used in video game programming. Featuring a unique framework-agnostic approach, the material is relevant regardless of the language or framework chosen to create a game. This approach makes the book applicable to any platform including PC, Mac, iOS, Android, and consoles. Three full-game case studies reinforce the topics by demonstrating many of the algorithms and techniques covered throughout the book, with source code available online. Artikel-Nr. 9780321940155

Verkäufer kontaktieren

Neu kaufen

EUR 60,67
Währung umrechnen
Versand: EUR 31,25
Von Deutschland nach USA
Versandziele, Kosten & Dauer

Anzahl: 2 verfügbar

In den Warenkorb

Foto des Verkäufers

Madhav, Sanjay
Verlag: Addison-Wesley, 2013
ISBN 10: 0321940156 ISBN 13: 9780321940155
Neu Softcover

Anbieter: moluna, Greven, Deutschland

Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

Zustand: New. This book is a broad overview of many of the important algorithms and techniques used in video game programming. Featuring a unique framework-agnostic approach, the material is relevant regardless of the language or framework chosen to create a game. This a. Artikel-Nr. 11305920

Verkäufer kontaktieren

Neu kaufen

EUR 59,39
Währung umrechnen
Versand: EUR 48,99
Von Deutschland nach USA
Versandziele, Kosten & Dauer

Anzahl: 4 verfügbar

In den Warenkorb