Game Programming for Teens

Sethi, Maneesh

ISBN 10: 1592000681 ISBN 13: 9781592000685
Verlag: Course Technology, 2003
Gebraucht Softcover

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Beschreibung

Beschreibung:

Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Bestandsnummer des Verkäufers GRP92335513

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Inhaltsangabe:

This volume takes young readers on a journey from ignorance to proverbial wisdom in the art of game programming. Beginning with nothing, the reader should learn the nuances of the Blitz Basic Language. The first part includes instructions on basic coding such as operators and statements. It provides an introduction to the language in general. After teaching loops and the like, the reader is trained in the art of style. During part two, the reader begins to learn how to work with graphics to create an enthralling experience. Page flipping and collision detection are explained in detail, as is basic image programming. Parallaxing effects are also included. Translations are looked into, as well as other items required in a graphical program. The final part of the book brings it to a close, it consists of everything else the reader will need on his journey. This section teaches the skills of sounds and music and Artificial Intelligence. Input, including that from the keyboard, mouse, and joystick.

Reseña del editor: This volume takes young readers on a journey from ignorance to proverbial wisdom in the art of game programming. Beginning with nothing, the reader should learn the nuances of the Blitz Basic Language. The first part includes instructions on basic coding such as operators and statements. It provides an introduction to the language in general. After teaching loops and the like, the reader is trained in the art of style. During part two, the reader begins to learn how to work with graphics to create an enthralling experience. Page flipping and collision detection are explained in detail, as is basic image programming. Parallaxing effects are also included. Translations are looked into, as well as other items required in a graphical program. The final part of the book brings it to a close, it consists of everything else the reader will need on his journey. This section teaches the skills of sounds and music and Artificial Intelligence. Input, including that from the keyboard, mouse, and joystick.

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Bibliografische Details

Titel: Game Programming for Teens
Verlag: Course Technology
Erscheinungsdatum: 2003
Einband: Softcover
Zustand: Very Good
Auflage: 1st Edition.

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Sethi, Maneesh
Verlag: Course Technology, 2003
ISBN 10: 1592000681 ISBN 13: 9781592000685
Gebraucht Softcover Erstausgabe

Anbieter: Better World Books, Mishawaka, IN, USA

Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

Zustand: Very Good. 1st Edition. Used book that is in excellent condition. May show signs of wear or have minor defects. Artikel-Nr. 3775046-6

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EUR 5,96
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Beispielbild für diese ISBN

Sethi, Maneesh
Verlag: Course Technology, 2003
ISBN 10: 1592000681 ISBN 13: 9781592000685
Gebraucht Softcover Erstausgabe

Anbieter: Better World Books, Mishawaka, IN, USA

Verkäuferbewertung 5 von 5 Sternen 5 Sterne, Erfahren Sie mehr über Verkäufer-Bewertungen

Zustand: Good. 1st Edition. Used book that is in clean, average condition without any missing pages. Artikel-Nr. 3775045-6

Verkäufer kontaktieren

Gebraucht kaufen

EUR 5,96
Versand gratis
Versand innerhalb von USA

Anzahl: 1 verfügbar

In den Warenkorb