Verkäufer
Better World Books Ltd, Dunfermline, Vereinigtes Königreich
Verkäuferbewertung 5 von 5 Sternen
AbeBooks-Verkäufer seit 13. Oktober 2008
Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Bestandsnummer des Verkäufers GRP92335513
This volume takes young readers on a journey from ignorance to proverbial wisdom in the art of game programming. Beginning with nothing, the reader should learn the nuances of the Blitz Basic Language. The first part includes instructions on basic coding such as operators and statements. It provides an introduction to the language in general. After teaching loops and the like, the reader is trained in the art of style. During part two, the reader begins to learn how to work with graphics to create an enthralling experience. Page flipping and collision detection are explained in detail, as is basic image programming. Parallaxing effects are also included. Translations are looked into, as well as other items required in a graphical program. The final part of the book brings it to a close, it consists of everything else the reader will need on his journey. This section teaches the skills of sounds and music and Artificial Intelligence. Input, including that from the keyboard, mouse, and joystick.
Reseña del editor: This volume takes young readers on a journey from ignorance to proverbial wisdom in the art of game programming. Beginning with nothing, the reader should learn the nuances of the Blitz Basic Language. The first part includes instructions on basic coding such as operators and statements. It provides an introduction to the language in general. After teaching loops and the like, the reader is trained in the art of style. During part two, the reader begins to learn how to work with graphics to create an enthralling experience. Page flipping and collision detection are explained in detail, as is basic image programming. Parallaxing effects are also included. Translations are looked into, as well as other items required in a graphical program. The final part of the book brings it to a close, it consists of everything else the reader will need on his journey. This section teaches the skills of sounds and music and Artificial Intelligence. Input, including that from the keyboard, mouse, and joystick.
Titel: Game Programming for Teens
Verlag: Course Technology
Erscheinungsdatum: 2003
Einband: Softcover
Zustand: Very Good
Auflage: 1st Edition.
Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Very Good. 1st Edition. Used book that is in excellent condition. May show signs of wear or have minor defects. Artikel-Nr. 3775046-6
Anzahl: 1 verfügbar
Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Good. 1st Edition. Used book that is in clean, average condition without any missing pages. Artikel-Nr. 3775045-6
Anzahl: 1 verfügbar