Packt publishing jun 2025 (2 Ergebnisse)

- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 67,01
EUR 62,84 VersandVersand von Deutschland nach USAAnzahl: 2 verfügbar
Taschenbuch. Zustand: Neu. Neuware - Unlock the full potential of enterprise platforms and drive the future of your business by incorporating cutting-edge gen AI techniquesKey Features: Apply proven frameworks and real-world strategies to design scalable, high-performing platforms Integrate AI-powered observability, security, co…mpliance into your platform using best practices Work through hands-on tutorials and case studies to implement platform engineering successfully for measurable business impact Purchase of the print or Kindle book includes a free PDF Elektronisches BuchBook Description:Modern organizations must deliver software faster, ensure platform stability, and adopt AI, all while reducing operational complexity and cost. But fragmented tooling, scaling challenges, and limited developer enablement hinder progress - driving engineering leaders to seek a cohesive strategy for efficiency, resilience, and innovation.In this book, Dr. Mark Peters and Dr. Gautham Pallapa join forces to resolve these complexities by showing you how to build scalable platforms, operate them efficiently through automation and AI, and optimize software delivery pipelines for continuous value. The chapters cover core principles, including platform architecture, self-service enablement, and developer experience. You'll explore proven frameworks for cultural transformation, strategic alignment, and continuous improvement, along with 10 bold predictions about the future of platform engineering to help you anticipate trends and lead through change with confidence.By the end of this book, you'll be able to design and implement resilient, intelligent platforms, accelerate innovation, and drive measurable business impact, positioning you and your organization as leaders in the next era of platform engineering.What You Will Learn: Discover how modern platform engineering drives scalability and sustainable business value Design and implement internal developer platforms with self-service, golden paths, and AI automation Integrate AI and machine learning for predictive observability and smart workload optimization Use leadership and cultural transformation frameworks to build high-performance platform teams Measure and optimize platform success through KPIs and FinOps strategies Accelerate software delivery by unifying existing tools and workflows into cohesive, scalable platformsWho this book is for:This book is for experienced professionals across IT, product, and business functions who are responsible for building, operating, optimizing, or scaling platform capabilities. It is tailored for platform engineers, DevOps engineers, software developers, IT operations teams, transformation leaders, and business executives looking to align platform strategy with organizational goals. A solid understanding of DevOps practices, cloud-native technologies, and software development lifecycles, as well as familiarity with CI/CD, infrastructure automation, and modern application deployment is a must.Table of Contents Introduction to Modern Platform Engineering Architectural Foundations and Strategy Cultural Transformation and Leadership The Platform Engineering Ecosystem Incorporating Artificial Intelligence into Platform Engineering Engineering Platform Data Management Security, Compliance, and Risk Management Real-World Applications and Case Studies Testing, Quality Assurance, and Operations Building High-Performance Platform Teams From Vision to Reality: Mastering Enterprise Platform Engineering.

- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 73,68
EUR 63,98 VersandVersand von Deutschland nach USAAnzahl: 2 verfügbar
Taschenbuch. Zustand: Neu. Neuware - Learn C++ game programming through real-world demos of AI systems, animation, and rendering to build scalable, high-performance games using patterns you can reuse across any game engineKey Features: Build real-time 2D and 3D games using C++ with practical, executable examples Gain proficiency… in game programming domains like AI pathfinding, camera systems, animation, and rendering effects Boost runtime efficiency with practical techniques like object pooling, LOD patterns, and terrain partitioning to create smoother, more responsive gameplay systemsBook Description:Creating responsive, intelligent games takes more than just following engine tutorials. It requires solving real development challenges with practical, efficient code. This book bridges theory and practice with proven algorithms and techniques grounded in real-world production needs, emphasizing clean, portable C++ implementations.Starting with raylib and the custom Knight engine layer, you'll be introduced to a simple object-oriented scene and game object system. From there, you'll build responsive gameplay systems using essential data structures and algorithms, progressing through 2D rendering, collision detection, effects, and camera control before advancing to 3D graphics environments built using shaders, lighting, quad-tree terrain, and dynamic camera setups.You'll animate characters using skeletal rigs, interpolation, and inverse kinematics for fluid movement and then develop game AI using FSMs, behavior trees, A\* pathfinding, and steering behaviors. The book also covers neural networks, exploring their underlying theories, training processes, and tools. Throughout, the code is written in legacy-compatible C++ to ensure broad support across platforms and compilers.By the end, you'll have gained the skills to build game systems that not only work but also scale, perform, and adapt like professional-grade code.What You Will Learn: Use C++ data structures and algorithms to build core gameplay features Implement 2D/3D rendering with shaders, particle effects, and terrain systems Design camera systems like third-person, top-down, and split-screen views Optimize performance using object pooling and LOD Animate characters using skeletal rigging, interpolation, and inverse kinematics Build game AI with FSMs, behavior trees, pathfinding, and steering Apply neural network concepts in a turret defense projectWho this book is for:This book is for junior game developers, hobbyists, and computer science students entering game development, as well as C++ programmers looking to strengthen their skills. While some familiarity with C++ is helpful, the examples are explained step by step to remain approachable. Whether you're starting out or reinforcing your skills before diving into game engines down the road, this book offers a clear and practical foundation to make you a more effective developer, regardless of which tools you choose later.Table of Contents Gearing Up: C++ for Game Development Data Structures in Action: Building Game Functionality Algorithms Commonly Utilized in Game Development 2D Rendering and Effects The Camera and Camera Controls 3D Graphics Rendering Rendering a 3D Game World Animating Your Characters Building AI Opponents Machine Learning Algorithms for Game AI Continuing Your Learning Journey.