Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Bellamy's debut novel revives the central female character from Bram Stoker's Dracula and imagines her as an independent woman living in San Francisco during the 1980s.Hypocrisy's not the problem, I think, it's allegory the breeding ground of paranoia. The act of reading into--how does one know when to stop KK says that Dodie has the advantage because she's physical and I'm 'only psychic.' . The truth is: everyone is adopted. My true mother wore a turtleneck and a long braid down her back, drove a Karmann Ghia, drank Chianti in dark corners, fucked Gregroy Corso .--Dodie Bellamy, The Letters of Mina HarkerFirst published in 1998, Dodie Bellamy's debut novel The Letters of Mina Harker sought to resuscitate the central female character from Bram Stoker's Dracula and reimagine her as an independent woman living in San Francisco during the 1980s--a woman not unlike Dodie Bellamy. Harker confesses the most intimate details of her relationships with four different men in a series of letters. Vampirizing Mina Harker, Bellamy turns the novel into a laboratory: a series of attempted transmutations between the two women in which the real story occurs in the gaps and the slippages. Lampooning the intellectual theory-speak of that era, Bellamy's narrator fights to inhabit her own sexuality despite feelings of vulnerability and destruction. Stylish but ruthlessly unpretentious, The Letters of Mina Harker was Bellamy's first major claim to the literary space she would come to inhabit.
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies."The battle over Dungeons & Dragons was the ultimate geek war." WiredWhen Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream successand yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you'll learn about: Gygax and Arneson's first meeting and their work toward the 1974 releaseThe founding of TSR and its growth as a companyArneson's acrimonious departure and subsequent challenges to TSR'Satanic Panic' accusations that plagued D&Dand boosted its popularityTSR's reckless expansion and near-fatal corporate infightingAnd much more!With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.Petersen Buchimport GmbH, Weidestraße 122 a, 22083 Hamburg Englisch.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - 'How can we restore balance to a world now run by AI and algorithms Contributors explore the human relationship to technology from ethical, epistemological, economic, and ecological perspectives'--.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies. The battle over Dungeons & Dragons was the ultimate geek war. WiredWhen Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you ll learn about: Gygax and Arneson s first meeting and their work toward the 1974 release The founding of TSR and its growth as a company Arneson s acrimonious departure and subsequent challenges to TSR 'Satanic Panic' accusations that plagued D&D and boosted its popularity TSR s reckless expansion and near-fatal corporate infighting And much more!With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - 'This book tells the story of how the internet and digital technologies disrupted the recorded music, newspaper, film, and television industries'--.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - 'A guide to the complex landscape of charitable giving that empowers readers to give with intention and greater impact and demonstrates the power of giving to our communities and democracies'--.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - Why women s voices are outnumbered online and what we can do about it, by a New York Times comment moderator.If you ve read the comments posted by readers of online news sites, you may have noticed the absence of women s voices. Men are by far the most prolific commenters on politics and public affairs. When women do comment, they are often attacked or dismissed more than men are. In fact, the comment forums on news sites replicate conditions of the offline and social media worlds, where women are routinely interrupted, threatened, demeaned, and called wrong, unruly, disgusting, and out of place. In Digital Suffragists, Marie Tessier a veteran journalist and a New York Times comment moderator for more than a decade investigates why women s voices are outnumbered online and what we can do about it.The suffragists of the early twentieth century were jailed for trying to vote. Can a twenty-first century democracy be functional when half of the population is not fully represented in a primary form of political communication Tessier shows that for online comments, it s a design problem: the linear blog comment formula was based on deeply gender-biased assumptions. Technologies designed with a broad range of end users in mind, she points out, are more successful and beneficial than those that reflect the designer s own habits of mind. Tessier outlines benchmarks for a more democratic media, all of which stem from one fundamental idea: media must adopt gender and racial representation as key performance indicators. Equal speaking time for women is a measure of democracy.
Sprache: Englisch
Verlag: MIT Press, The MIT Press Okt 2021, 2021
ISBN 10: 026204594X ISBN 13: 9780262045940
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - An expert on the mind considers how animals and smart machines, like AI assistants and driverless cars, measure up to human intelligence.Octopuses can open jars to get food, and chimpanzees can plan for the future. An IBM computer named Watson won on Jeopardy! and Alexa knows our favorite songs. But do animals and smart machines really have intelligence comparable to that of humans In Bots and Beasts, Paul Thagard looks at how computers ('bots') and animals measure up to the minds of people, offering the first systematic comparison of intelligence across machines, animals, and humans.Thagard explains that human intelligence is more than IQ and encompasses such features as problem solving, decision making, and creativity. He uses a checklist of twenty characteristics of human intelligence to evaluate the smartest machines--including Watson, AlphaZero, virtual assistants, and self-driving cars--and the most intelligent animals--including octopuses, dogs, dolphins, bees, and chimpanzees. Neither a romantic enthusiast for nonhuman intelligence nor a skeptical killjoy, Thagard offers a clear assessment. He discusses hotly debated issues about animal intelligence concerning bacterial consciousness, fish pain, and dog jealousy. He evaluates the plausibility of achieving human-level artificial intelligence and considers ethical and policy issues. A full appreciation of human minds reveals that current bots and beasts fall far short of human capabilities.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - 'Inspired by the 'Whole Earth Catalog,' this book features 40 flight-tested prototypes of futuristic objects developed through research funded by MIT Space Exploration Initiative. It includes never-before-seen images of these objects in microgravity and on the International Space Station'.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - Why, when we have been largely socialized into good behavior, are there more laws that govern our behavior than ever before Levels of violent crime have been in a steady decline for centuries--for millennia, even. Over the past five hundred years, homicide rates have decreased a hundred-fold. We live in a time that is more orderly and peaceful than ever before in human history. Why, then, does fear of crime dominate modern politics Why, when we have been largely socialized into good behavior, are there more laws that govern our behavior than ever before In Command and Persuade, Peter Baldwin examines the evolution of the state's role in crime and punishment over three thousand years.Baldwin explains that the involvement of the state in law enforcement and crime prevention is relatively recent. In ancient Greece, those struck by lightning were assumed to have been punished by Zeus. In the Hebrew Bible, God was judge, jury, and prosecutor when Cain killed Abel. As the state s power as lawgiver grew, more laws governed behavior than ever before; the sum total of prohibited behavior has grown continuously. At the same time, as family, community, and church exerted their influences, we have become better behaved and more law-abiding. Even as the state stands as the socializer of last resort, it also defines through law the terrain on which we are schooled into acceptable behavior.
Taschenbuch. Zustand: Neu. Neuware - 'This book proposes blockchain-based currencies, open algorithms, and data cooperatives as the foundation of a new economy that is decentralized, resilient, and secure'--.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finishfrom conceptualizing and designing to building, playtesting, and iteratingwhile avoiding the uncontrolled overwork known among developers as "crunch." Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phasesideation, preproduction, full production, and post-productionthat give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
Taschenbuch. Zustand: Neu. Neuware -Discover the colorful history of the table-top RPG phenomenon, Dungeons & Dragons, as a D&D expert examines its surprising successes, setbacks, and controversies."The battle over Dungeons & Dragons was the ultimate geek war." WiredWhen Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream successand yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. Inside you'll learn about: Gygax and Arneson's first meeting and their work toward the 1974 releaseThe founding of TSR and its growth as a companyArneson's acrimonious departure and subsequent challenges to TSR'Satanic Panic' accusations that plagued D&Dand boosted its popularityTSR's reckless expansion and near-fatal corporate infightingAnd much more!With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened. Englisch.