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  • Sprache: Englisch

    Verlag: Apress Aug 2021, 2021

    1484271874 / 9781484271872

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 65,55

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    Taschenbuch. Zustand: Neu. Neuware - This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.What You'll Learn:The latest ray tracing techniques for developing real-time applications in multiple domainsCase studies from developers and studios who have shipped products that use real-time ray tracing.Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)High performance graphics for 3D graphics, virtual reality, animation, and moreWho This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines. …