Anbieter: Phatpocket Limited, Waltham Abbey, HERTS, Vereinigtes Königreich
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In den WarenkorbZustand: Like New. Used - Like New. Book is new and unread but may have minor shelf wear. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 33,44
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In den WarenkorbZustand: New. In.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 49,64
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In den WarenkorbZustand: New. pp. 222 50:B&W 7.44 x 9.69 in or 246 x 189 mm (Crown 4vo) Perfect Bound on White w/Gloss Lam.
Sprache: Englisch
Verlag: Universal-Publishers.Com Jan 2011, 2011
ISBN 10: 1599423774 ISBN 13: 9781599423777
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - This book presents a comprehensive process for visualization of interface metaphor for software. It is helpful in designing interactive user interfaces with magical super-affordances and definitive user experiences. As per the ancient Indian Vedic literature, metaphors are always conceived out of Vastu (entities having existence in our world). The visualization process given in the book shows how metaphorization could help in innovating highly experiential user interfaces, as one can create Avastu (non entities) by combining different objects and imaginative properties together. The main highlights of this process are selection and dissection of interface metaphor, pre-facto analysis, qualitative and quantitative evaluation, mapping between user and application domain lexicons, specialized set of usability heuristics and remote usability testing. The steps of this process are integrated with the Software Development Life Cycle (SDLC). It shows the interdependence of form and function and its seamless fusion during software engineering. User experience designers can apply this process for designing websites, online applications, personal computer software, e-learning, computer games, virtual interactive worlds, public access systems, mobile and tablet applications.