Video games (Mehr als 7.200 Ergebnisse)

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Paperback. Zustand: Good. Find out how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.Calling All Innovators series introduces students to careers in science and technology. The complex text allows readers (Grades 5-8) to determine the main idea and explain how it is supported by key details. With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process.…

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Paperback. Zustand: Good.

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Paperback. Zustand: Good.

Sprache: Englisch
Verlag: Createspace Independent Publishing Platform, 2014
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Paperback. Zustand: Very Good. Your guide to positioning yourself for a career as a creative writer. Based on a lifetime of struggling to make it as a creative writer, Creative Writing Career: Becoming a Writer of Movies, Video Games, and Books is a guide for aspiring writers to help them position themselves in an extremely competitive field. The book includes information on the writing process and ways to improve one's craft, but mostly focuses on how to get discovered and where to concentrate energy in the meantime. The content of the book is supplemented by writer interviews, featuring some incredibly gifted people who share the wisdom they have gained. With writing, as with most aspects of life, I have chosen to rely on those with demonstrated wisdom to move ahead. This book presents that wisdom for the reader to do the same. Includes interviews with the following: - Stephan Bugaj (Pixar and beyond) - Jerri Bell (O-Dark-Thirty Managing Editor) - Anthony Burch (Borderlands 2) - Kelly Ann Jacobson (Cairo in White) - Joshua Rubin (Assassins Creed 2) - Tomiko Breland (Editor with Zharmae) - Allen Warner (Ninja Boy) - Joyce Lee (Paper Words) - Will Wight (the Traveler's Gate trilogy) And many more. Felchle, Norman (illustrator).…

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Paperback. Zustand: Very Good.

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Paperback. Zustand: Good. Violence in Video Games provides a balanced look at a hot-button topic. Discover the controversy over whether video game violence affects players and crime statistics, as well as the history of video games, ratings systems, and the First Amendment. Full-color photos, a glossary, an index, sidebars, primary source documents, and other creative content enhance the book. It also includes prompts and activities that directly engage students in developing the reading, writing, and critical thinking skills required by the Common Core standards. This well-researched title has a credentialed content consultant and aligns with Common Core and state standards. Aligned to Common Core Standards and correlated to state standards. Core Library is an imprint of Abdo Publishing, a division of ABDO.…

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Paperback. Zustand: Good. Veteran music journalist Rick Clark conducted hundreds of revealing interviews with some of the biggest names in the industry to create this newly expanded and refined edition of this extraordinary book. Tony Visconti, Phil Ramone, Richard Dodd, Jim Scott, and David Kershenbaum are just a few of the 115 contributors who share their special studio practices, tips, and anecdotes. A truly thorough look at the recording world, this in-depth collection of interviews with recording, mixing, and producing legends covers everything from recording strings and horn sections to using creative production techniques on the latest musical styles. Candid interviews with expert industry pros will enlighten you with the knowledge that has led the featured producers, engineers, and composers to huge industry successes and millions of record sales. This useful and entertaining information is organized by subject matter rather than by expert, so you can gain advice from several professionals on the specific topic that interests you. MIXING, RECORDING, AND PRODUCING TECHNIQUES OF THE PROS, SECOND EDITION is perfect for any producer or engineer who wants the advice, opinions, tricks, and techniques used by the leading experts in the field. This completely updated edition features many new interviews, fresh content from some of the previous edition's interviews, and a new section on live sound reinforcement.…

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Paperback. Zustand: Good. Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon. -- Wired Why are Japanese video games a worldwide sensation? This enjoyable and informative survey explores the reasons, starting with how Japanese developers raised the medium to an art form. The book also traces the ways in which the developers' ideas infused popular culture beyond the gaming world. Interviews, anecdotes, and personal accounts offer insights from giants of the industry, including Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pok mon, and other games. This revised edition includes updated material throughout the book as well as a new bonus chapter. While it appears that Japanese gaming is on the wane today, it's worth your time to read about an era when nothing could be further from the truth. -- IGN Quite excellent. a great read. -- Hardcore Gaming 101 Direct and insightful . I believe that it belongs on the top shelf of any collector. -- Steve Kent, author of The Ultimate History of Video Games.…

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Paperback. Zustand: Very Good. In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time. …

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Paperback. Zustand: Good. In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.…

- Softcover
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Paperback. Zustand: Very Good. As is true with many addictions, overuse of video games steals our valuable and limited time and minds. - Christie Morse, MD (Pediatric Ophthalmologist) Shocking insights into the minds of hardcore gamers. - Daniel Hunt (Former Competitive Gamer) About the Book The multi-billion dollar video game industry is in the business of creating fun and enticing games that can be addictive. As addicted gamers feast on digital indulgences, real life is neglected and their reality crumbles around them. Headlines related to video games New Mexico mom gets 25 years for starving daughter. - Fox News China used prisoners in lucrative Internet gaming work. - Guardian News Online gamer killed for selling virtual weapon. - Sydney Morning Herald South Korean dies after games sessions. - BC News Hooked on Games is written by Brooke Strickland and Andrew Doan, MD, PhD, a physician with a research background in neuroscience, who battled his own addictions with video games. Dr. Doan was an addicted gamer, who at his peak, invested over 20,000 hours of playing games over a period of nine years. Dr. Doan's reckless compulsion to play games transformed him into a monster that almost destroyed his family, marriage, and career. He shares his expertise to educate others on the dangers of video game addiction and to provide hope for video game addicts and their families. Dr. Doan shares steps for gaming addicts to achieve recovery and steps for families and loved ones to intervene. Without attention to this quickest growing addiction, our society will suffer from the creation of Generation Vidiot, millions of people devoid of innovation and skills to live in the physical world.…

- Softcover
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Paperback. Zustand: Good. As is true with many addictions, overuse of video games steals our valuable and limited time and minds. - Christie Morse, MD (Pediatric Ophthalmologist) Shocking insights into the minds of hardcore gamers. - Daniel Hunt (Former Competitive Gamer) About the Book The multi-billion dollar video game industry is in the business of creating fun and enticing games that can be addictive. As addicted gamers feast on digital indulgences, real life is neglected and their reality crumbles around them. Headlines related to video games New Mexico mom gets 25 years for starving daughter. - Fox News China used prisoners in lucrative Internet gaming work. - Guardian News Online gamer killed for selling virtual weapon. - Sydney Morning Herald South Korean dies after games sessions. - BC News Hooked on Games is written by Brooke Strickland and Andrew Doan, MD, PhD, a physician with a research background in neuroscience, who battled his own addictions with video games. Dr. Doan was an addicted gamer, who at his peak, invested over 20,000 hours of playing games over a period of nine years. Dr. Doan's reckless compulsion to play games transformed him into a monster that almost destroyed his family, marriage, and career. He shares his expertise to educate others on the dangers of video game addiction and to provide hope for video game addicts and their families. Dr. Doan shares steps for gaming addicts to achieve recovery and steps for families and loved ones to intervene. Without attention to this quickest growing addiction, our society will suffer from the creation of Generation Vidiot, millions of people devoid of innovation and skills to live in the physical world.…

- Softcover
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Paperback. Zustand: Good. All Kitty wants to do is play her favorite video game. But Kitty has been playing her video game for FIVE hours. Now it's time for Kitty to: go outside, draw a picture, read a book, do anything other than play video games. Kitty doesn't want to do any of these things. . . but eventually she does anyway, and discovers that some things are way more fun than video games. …

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Paperback. Zustand: Fair. All Kitty wants to do is play her favorite video game. But Kitty has been playing her video game for FIVE hours. Now it's time for Kitty to: go outside, draw a picture, read a book, do anything other than play video games. Kitty doesn't want to do any of these things. . . but eventually she does anyway, and discovers that some things are way more fun than video games. …

Sprache: Englisch
Verlag: Roaring Brook Press (edition Illustrated), 2016
Serie: Buch 18 von 35 - Bad Kitty
- Softcover
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Paperback. Zustand: Fair. Illustrated. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.

Sprache: Englisch
Verlag: Lerner Publishing Group, 2021
- Softcover
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Paperback. Zustand: Good. Video games evolved over decades from simple consoles to cutting-edge entertainment in homes and arcades. In the twenty-first century, they've also become some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history. And from the role of game cartridges to the power of the internet, learn how new inventions keep taking gaming to the next level. Buisán, David (illustrator).…

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Paperback. Zustand: Good. Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.…

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Zustand: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.

Sprache: Englisch
Verlag: Simon Spotlight, 2019
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Paperback. Zustand: Good. Kwee, Natalie (illustrator).

Sprache: Englisch
Verlag: Simon Spotlight, 2019
- Softcover
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Zustand: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Kwee, Natalie (illustrator).

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Zustand: Acceptable. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.

Sprache: Englisch
Verlag: Simon Spotlight, 2019
- Softcover
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Zustand: Acceptable. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Kwee, Natalie (illustrator).

- Softcover
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Paperback. Zustand: Fair. 1. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.

- Softcover
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Paperback. Zustand: Good. Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and Nerdyhood. Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the no-act structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.…

Sprache: Englisch
Verlag: Simon Spotlight, 2015
- Softcover
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Paperback. Zustand: Very Good. Aim for the high score and become an expert on the history of video games with this fact-tastic nonfiction Level 3 Ready-to-Read, part of a series about the history of fun stuff This Level 3 reader is part of an exciting nonfiction series about the history of fun stuff In this book readers will learn all about how video games came to be, from Pong to Pac-Man and everything in between A special section at the back of the book includes Common Core-vetted extras on subjects like social studies and math, and there's even a fun quiz so readers can test themselves to see what they've learned Learning history has never been so much fun. Burroughs, Scott (illustrator).…

Sprache: Englisch
Verlag: Simon Spotlight, 2015
- Softcover
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Paperback. Zustand: Good. Aim for the high score and become an expert on the history of video games with this fact-tastic nonfiction Level 3 Ready-to-Read, part of a series about the history of fun stuff This Level 3 reader is part of an exciting nonfiction series about the history of fun stuff In this book readers will learn all about how video games came to be, from Pong to Pac-Man and everything in between A special section at the back of the book includes Common Core-vetted extras on subjects like social studies and math, and there's even a fun quiz so readers can test themselves to see what they've learned Learning history has never been so much fun. Burroughs, Scott (illustrator).…

- Softcover
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Paperback. Zustand: Good. - Inexpensive way to teach Christian behavior- Stimulates discussion between parent and child- Uses children's feelings and experiences as a springboard for teaching prayer- Addresses real-life situations and behaviors- Offers practical useable information- Friendly and affirming format- Christ centered.…

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Paperback. Zustand: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

Sprache: Englisch
Verlag: Graphic Universe ⢠(edition ), 2021
- Softcover
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Paperback. Zustand: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. Buisán, David (illustrator).

Sprache: Englisch
Verlag: Graphic Universe ⢠(edition ), 2021
- Softcover
Anbieter: BooksRun, Philadelphia, PA, USABooksRun
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Paperback. Zustand: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. Buisán, David (illustrator).