Tutorial definitive guide programmable von fernando randima (7 Ergebnisse)

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Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

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- Softcover
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Zustand: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfie…d. See all our books here, order more than 1 book and get discounted shipping. .

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Sprache: Englisch
Verlag: Pearson Education (US), United States, New Jersey 2003
- Softcover
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Paperback. Zustand: Very Good. "Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you to use Cg to create effects never before availabl…e for real-time applications." --Larry Gritz, Author of Advanced RenderMan (Morgan Kaufmann, 2000) "An important and timely book: Pixel-level procedural textures--animated clouds, fire, water, the whole bag of procedural tricks--finally go from the movie screen to the desktop. Access to computation of this power through a C-like language will usher in an exciting new era for the graphics community." --Ken Perlin, Professor, New York University Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL, DirectX, Windows, Linux, Mac OS X, and console platforms, such as the Xbox, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA Corporation in close collaboration with Microsoft Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0. The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures. Major topics covered include: 3D transformations Per-vertex and per-pixel lighting Skinning and key-frame interpolation Environment mapping Bump mapping Fog Performance optimization Projective texturing Cartoon shading Compositing The accompanying CD-ROM includes the tools needed to run the sample programs in the book. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Weitere BilderSprache: Englisch
Verlag: Addison-Wesley Professional 2003
- Softcover
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Softcover. Zustand: Fair. Beilagen - fehlen / sind unvollständig; Aus Bibliothek aussortiert; Abnutzung / Risse - leicht.