Structure multiple images large scale (6 Ergebnisse)

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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This volume contains the nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The subject of the workshop was the visual acquisition of models of the 3D world from images and their application to virtual and augmented reality. Over the last few years tremendous progress has been made in this area. On the one hand important new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe other hand a number of techniques have come to maturity, yielding robust algorithms delivering good results on real image data. Moreover supporting technologies - such as digital cameras, computers, disk storage, and visualization devices - have made things possible that were infeasible just a few years ago. Opening the workshop was Paul Debevec s invited presentation on image-based modeling,rendering,andlighting.Hepresentedanumberoftechniquesforusingdigital images of real scenes to create 3D models, virtual camera moves, and realistic computer animations.Theremainderoftheworkshopwasdividedintothreesessions:Computation and Algorithms, Visual Scene Representations, and Extended Environments. After each session there was a panel discussion that included all speakers. These panel discussions were organized by Bill Triggs, Marc Pollefeys, and Tomas Pajdla respectively, who introduced the topics and moderated the discussion. Asubstantialpartoftheseproceedingsarethetranscriptsofthediscussionsfollowing each paper and the full panel sessions. These discussions were of very high quality and were an integral part of the workshop.…

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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Invited Presentations.- Cumuli, Panorama, and Vanguard Project Overview.- Dualizing Scene Reconstruction Algorithms.- Multiview Relations and Correspondence Search.- Geometry of Multiple Affine Views.- Tensor Embedding of the Fundamental Matrix.- Optimal Estimation of Matching Constraints.- Matching and Reconstruction from Widely Separated Views.- Improving Block-Based Disparity Estimation by Considering the Non-uniform Distribution of the Estimation Error.- 3D Structure from Multiple Images.- Beyond the Epipolar Constraint: Integrating 3D Motion and Structure Estimation.- Multi-Camera Acquisitions for High-Accuracy 3D Reconstruction.- Metric 3D Surface Reconstruction from Uncalibrated Image Sequences.- Automatic 3D Model Construction for Turn-Table Sequences.- Calibration and Reconstruction Using Scene Constraints.- Geometrically Constrained Structure from Motion: Points on Planes.- Euclidean and Affine Structure/Motion for Uncalibrated Cameras from Affine Shape and Subsidiary Information.- From Ordinal to Euclidean Reconstruction with Partial Scene Calibration.- Imposing Euclidean Constraints During Self-Calibration Processes.- Interactive 3D Modeling from Multiple Images Using Scene Regularities.- Range Integration and Augmented Reality Applications.- Integration of Multiple Range Maps through Consistency Processing.- Fitting Geometrical Deformable Models to Registered Range Images.- The Use of Reality Models in Augmented Reality Applications.- Applying Augmented Reality Techniques in the Field of Interactive Collaborative Design.- A Guided Tour Through Multiview Relations.…

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Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 260 | Sprache: Englisch | Produktart: Bücher | This volume contains the ?nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The subject of the workshop was the visual acquisition of models of the 3D world from images and their application to virtual and augmented reality. Over the last few years tremendous progress has been made in this area. On the one hand important new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe other hand a number of techniques have come to maturity, yielding robust algorithms delivering good results on real image data. Moreover supporting technologies ¿ such as digital cameras, computers, disk storage, and visualization devices ¿ have made things possible that were infeasible just a few years ago. Opening the workshop was Paul Debevec s invited presentation on image-based modeling,rendering,andlighting.Hepresentedanumberoftechniquesforusingdigital images of real scenes to create 3D models, virtual camera moves, and realistic computer animations.Theremainderoftheworkshopwasdividedintothreesessions:Computation and Algorithms, Visual Scene Representations, and Extended Environments. After each session there was a panel discussion that included all speakers. These panel discussions were organized by Bill Triggs, Marc Pollefeys, and Tomas Pajdla respectively, who introduced the topics and moderated the discussion. Asubstantialpartoftheseproceedingsarethetranscriptsofthediscussionsfollowing each paper and the full panel sessions. These discussions were of very high quality and were an integral part of the workshop.…