Software engineering games serious (6 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Springer, 2023

    3031333373 / 9783031333378

    • Hardcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

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    Zustand: Neu

    EUR 199,24

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    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: Springer, 2024

    3031333403 / 9783031333408

    • Softcover

    Anbieter: preigu, Osnabrück, Deutschlandpreigu

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    Zustand: Neu

    EUR 167,00

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    Taschenbuch. Zustand: Neu. Software Engineering for Games in Serious Contexts | Theories, Methods, Tools, and Experiences | Kendra M. L. Cooper (u. a.) | Taschenbuch | xiii | Englisch | 2024 | Springer | EAN 9783031333408 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Sprache: Englisch

    Verlag: Palgrave Macmillan, 2024

    3031333403 / 9783031333408

    • Softcover

    Anbieter: Buchpark, Trebbin, DeutschlandBuchpark

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    Zustand: Gebraucht

    EUR 139,02

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    Zustand: Hervorragend. Zustand: Hervorragend | Seiten: 316 | Sprache: Englisch | Produktart: Bücher | The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts.One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways.This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.…

  • Sprache: Englisch

    Verlag: Springer, 2024

    3031333403 / 9783031333408

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 218,37

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    Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part IIfocuses on the experiences of realizing and using games in serious contexts.One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways.This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.…

  • Sprache: Englisch

    Verlag: Springer-Nature New York Inc, 2023

    3031333373 / 9783031333378

    • Hardcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Zustand: Neu

    EUR 286,20

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    Hardcover. Zustand: Brand New. 313 pages. 9.25x6.10x0.91 inches. In Stock.

  • Sprache: Englisch

    Verlag: Springer, 2024

    3031333403 / 9783031333408

    • Softcover

    Anbieter: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, DeutschlandBUCHSERVICE / ANTIQUARIAT Lars Lutzer

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    Zustand: Gebraucht - Gut

    EUR 399,90

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    Softcover. Zustand: gut. 2024. Software Engineering for Games in Serious Contexts In deutscher Sprache. pages.