Simulation gaming network society (7 Ergebnisse)

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    • Sprache: Englisch

      Verlag: Springer, 2016

      9811005745 / 9789811005749

      Serie: Buch 7 von 38 - Translational Systems Sciences

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    • Sprache: Englisch

      Verlag: Springer, 2018

      9811091986 / 9789811091988

      Serie: Buch 7 von 38 - Translational Systems Sciences

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    • Sprache: Englisch

      Verlag: Springer, 2018

      9811091986 / 9789811091988

      Serie: Buch 7 von 38 - Translational Systems Sciences

      • Softcover

      Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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      Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17-25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification.Most of the papers on which this book's chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers,educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

    • Sprache: Englisch

      Verlag: Springer, 2016

      9811005745 / 9789811005749

      Serie: Buch 7 von 38 - Translational Systems Sciences

      • Hardcover

      Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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      Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17-25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification.Most of the papers on which this book's chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers,educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

    • Sprache: Englisch

      Verlag: Springer, 2018

      9811091986 / 9789811091988

      Serie: Buch 7 von 38 - Translational Systems Sciences

      • Softcover

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      Taschenbuch. Zustand: Neu. Simulation and Gaming in the Network Society | Toshiyuki Kaneda (u. a.) | Taschenbuch | Translational Systems Sciences | xvi | Englisch | 2018 | Springer | EAN 9789811091988 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

    • Sprache: Englisch

      Verlag: Springer Nature Singapore, 2016

      9811005745 / 9789811005749

      Serie: Buch 7 von 38 - Translational Systems Sciences

      • Hardcover

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      Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 492 | Sprache: Englisch | Produktart: Bücher | This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17¿25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book¿s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers,educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

    • Sprache: Englisch

      Verlag: Springer, 2016

      9811005745 / 9789811005749

      Serie: Buch 7 von 38 - Translational Systems Sciences

      • Hardcover

      Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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      Hardcover. Zustand: Brand New. 9.50x6.50x1.50 inches. In Stock.