Simulation gaming network society (7 Ergebnisse)

Sprache: Englisch
Verlag: Springer, 2016
Serie: Translational Systems Sciences, Buch 7 von 38. Buch 7 von 38 - Translational Systems Sciences
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Sprache: Englisch
Verlag: Springer, 2018
Serie: Translational Systems Sciences, Buch 7 von 38. Buch 7 von 38 - Translational Systems Sciences
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Sprache: Englisch
Verlag: Springer, 2018
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Taschenbuch. Zustand: Neu. Simulation and Gaming in the Network Society | Toshiyuki Kaneda (u. a.) | Taschenbuch | Translational Systems Sciences | xvi | Englisch | 2018 | Springer | EAN 9789811091988 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[…dot]com | Anbieter: preigu.

Sprache: Englisch
Verlag: Springer Nature Singapore, 2016
Serie: Translational Systems Sciences, Buch 7 von 38. Buch 7 von 38 - Translational Systems Sciences
- Hardcover
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Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 492 | Sprache: Englisch | Produktart: Bücher | This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17¿25 J…uly 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book¿s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers,educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Sprache: Englisch
Verlag: Springer, Springer, 2016
Serie: Translational Systems Sciences, Buch 7 von 38. Buch 7 von 38 - Translational Systems Sciences
- Hardcover
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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17-25 July 2015. Simulation…and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification.Most of the papers on which this book's chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers,educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Sprache: Englisch
Verlag: Springer, Springer, 2018
Serie: Translational Systems Sciences, Buch 7 von 38. Buch 7 von 38 - Translational Systems Sciences
- Softcover
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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17-25 July 2015. Simu…lation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification.Most of the papers on which this book's chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers,educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Sprache: Englisch
Verlag: Springer, 2016
Serie: Translational Systems Sciences, Buch 7 von 38. Buch 7 von 38 - Translational Systems Sciences
- Hardcover
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