Zustand: Good. Good condition. A copy that has been read but remains intact. May contain markings such as bookplates, stamps, limited notes and highlighting, or a few light stains. NOT AVAILABLE FOR SHIPMENT OUTSIDE OF THE UNITED STATES.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 53,40
Anzahl: 4 verfügbar
In den WarenkorbZustand: New. pp. 320 Illus.
Anbieter: Romtrade Corp., STERLING HEIGHTS, MI, USA
Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 302 | Sprache: Englisch | Produktart: Bücher | This state-of-the-art contributed volume presents a series of peer-reviewed survey articles by top experts in computer vision, pattern recognition and Human-Computer Interaction. It is the first published text capturing the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in numerous industries, including computer games and medical and automotive systems. Contributors discuss topics such as Vision-Based Fingerspelling and Hand Gesture Recognition, Head and Facial Animation Tracking, Real-Time Vision Interfaces, and Map Building from Human-Computer Interactions. It is an invaluable reference for researchers and practitioners in the areas of Human-Computer Interaction and computer vision, and an excellent starting point for further research because it outlines further challenges in these fields.
Taschenbuch. Zustand: Neu. Real-Time Vision for Human-Computer Interaction | Branislav Kisacanin (u. a.) | Taschenbuch | xviii | Englisch | 2010 | Springer Us | EAN 9781441939081 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
EUR 178,14
Anzahl: Mehr als 20 verfügbar
In den WarenkorbGebunden. Zustand: New. Most current text available on Computer Vision for Human-Computer InteractionFirst book in the field focusing exclusively on practical real-time algorithms and applicationsTop experts from academia and industry capture state-of-the-art appl.
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - 200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. I was there at the urging of a friend, who said I simply must see the remarkable film whose run had started the previous week. 'You won't understand it,' he said, 'but that doesn't matter. ' All I knew was that the film was about science fiction and had great special eflPects. So I sat in the front row of the balcony, munched my popcorn, sat back, and experienced what was widely touted as 'the ultimate trip:' 2001: A Space Odyssey. My friend was right: I didn't understand it. . . but in some senses that didn't matter. (Even today, after seeing the film 40 times, I continue to discover its many subtle secrets. ) I just had the sense that I had experienced a creation of the highest aesthetic order: unique, fresh, awe inspiring. Here was a film so distinctive that the first half hour had no words whatsoever; the last half hour had no words either; and nearly all the words in between were banal and irrelevant to the plot - quips about security through Voiceprint identification, how to make a phonecall from a space station, government pension plans, and so on.
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - 200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. I was there at the urging of a friend, who said I simply must see the remarkable film whose run had started the previous week. 'You won't understand it,' he said, 'but that doesn't matter. ' All I knew was that the film was about science fiction and had great special eflPects. So I sat in the front row of the balcony, munched my popcorn, sat back, and experienced what was widely touted as 'the ultimate trip:' 2001: A Space Odyssey. My friend was right: I didn't understand it. . . but in some senses that didn't matter. (Even today, after seeing the film 40 times, I continue to discover its many subtle secrets. ) I just had the sense that I had experienced a creation of the highest aesthetic order: unique, fresh, awe inspiring. Here was a film so distinctive that the first half hour had no words whatsoever; the last half hour had no words either; and nearly all the words in between were banal and irrelevant to the plot - quips about security through Voiceprint identification, how to make a phonecall from a space station, government pension plans, and so on.