Sprache: Englisch
Verlag: Mike Ohlson de Fine (edition ), 2015
ISBN 10: 0620665734 ISBN 13: 9780620665735
Anbieter: BooksRun, Philadelphia, PA, USA
Paperback. Zustand: Fair. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.
Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Anbieter: AwesomeBooks, Wallingford, Vereinigtes Königreich
EUR 12,81
Anzahl: 1 verfügbar
In den Warenkorbpaperback. Zustand: Very Good. Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender: Volume 3 This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
EUR 11,17
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Good. The book has been read but remains in clean condition. All pages are intact and the cover is intact. Some minor wear to the spine.
Anbieter: Bahamut Media, Reading, Vereinigtes Königreich
EUR 12,81
Anzahl: 1 verfügbar
In den Warenkorbpaperback. Zustand: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
Anbieter: AwesomeBooks, Wallingford, Vereinigtes Königreich
EUR 15,84
Anzahl: 1 verfügbar
In den Warenkorbpaperback. Zustand: Very Good. Python Graphics for Games 2: Animation: How to Animate Vector Graphics with Python: Volume 2 This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
Anbieter: Bahamut Media, Reading, Vereinigtes Königreich
EUR 15,84
Anzahl: 1 verfügbar
In den Warenkorbpaperback. Zustand: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 30,92
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 414 pages. 9.00x6.00x0.94 inches. In Stock.
Anbieter: moluna, Greven, Deutschland
EUR 28,63
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Über den AutorMike Ohlson de Fine is a graduate Electrical Engineer specializing in industrial process measurement and control. He has a Diploma in Electronics and Instrumentation from Technikon Witwatersrand, an Electrical Engineer.
Sprache: Englisch
Verlag: Touchladybirdlucky Studios Jul 2015, 2015
ISBN 10: 0620665734 ISBN 13: 9780620665735
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - This book is about creating animated visual art, game objects and engineering simulations. The book provides over 100 ready-to-run Python programs. Each program was tested on Python versions 2.6, 2.7 and 3.2. This book aims to get readers quickly to the position where they can start crafting code that lets them make 3-dimensional animated images. In addition it will give the reader the tools and capability of learning to use the same techniques used in making the rich graphical worlds seen in modern video games. This book is a recipe cookbook of programs that illustrate many of the ideas and concepts used in the creation of computer games and simulations.