Anbieter: World of Books (was SecondSale), Montgomery, IL, USA
Zustand: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
EUR 20,71
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
EUR 20,71
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Fine.
EUR 43,66
Anzahl: 1 verfügbar
In den WarenkorbZustand: New. pp. 532 Illus.
Anbieter: Romtrade Corp., STERLING HEIGHTS, MI, USA
Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 66,23
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 67,99
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Num Pages: 551 pages, biography. BIC Classification: UDX; UMW; UMZ. Category: (G) General (US: Trade). Dimension: 264 x 190 x 34. Weight in Grams: 1126. . 2007. First Edition. hardcover. . . . . Books ship from the US and Ireland.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 96,17
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 528 pages. 9.10x7.50x1.30 inches. In Stock.
Anbieter: Buchpark, Trebbin, Deutschland
Zustand: Gut. Zustand: Gut | Seiten: 528 | Sprache: Englisch | Produktart: Bücher | This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development.
Anbieter: moluna, Greven, Deutschland
EUR 73,12
Anzahl: Mehr als 20 verfügbar
In den WarenkorbGebunden. Zustand: New. This is the first and only book that covers 3D games programming on PCs using Java 3D and JOGLThe book utilizes gaming features offered by the new Java 6 platform, and will be the first to market on Java 6 game developmentAuthor, Andrew Dav.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Pro Java 6 3D Game Development | Java 3D, JOGL, JInput and JOAL APIs | Andrew Davison | Taschenbuch | xxiii | Englisch | 2014 | Apress | EAN 9781430211860 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands!Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java?the sort of thing picked up in a first Java course at school.Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces.Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.