Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2017
ISBN 10: 3319694863 ISBN 13: 9783319694863
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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Sprache: Englisch
Verlag: Springer International Publishing, 2017
ISBN 10: 3319694863 ISBN 13: 9783319694863
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Sprache: Englisch
Verlag: Springer International Publishing, Springer International Publishing Nov 2017, 2017
ISBN 10: 3319694863 ISBN 13: 9783319694863
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Taschenbuch. Zustand: Neu. Neuware -This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 260 pp. Englisch.
Sprache: Englisch
Verlag: Springer International Publishing, Springer International Publishing, 2017
ISBN 10: 3319694863 ISBN 13: 9783319694863
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.