Learning digital game design von qing (11 Ergebnisse)

Sprache: Englisch
Verlag: Peter Lang Inc., International Academic Publishers, 2014
Serie: Buch 4 von 23 - New Literacies and Digital Epistemologies
- Softcover
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Sprache: Englisch
Verlag: Peter Lang Publishing Inc, US, 2014
Serie: Buch 4 von 23 - New Literacies and Digital Epistemologies
- Softcover
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Paperback. Zustand: New. This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.…

Sprache: Englisch
Verlag: Peter Lang Inc., International Academic Publishers, 2014
Serie: Buch 4 von 23 - New Literacies and Digital Epistemologies
- Softcover
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Learning through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach
Sprache: Englisch
Verlag: Peter Lang Publishing Inc, 2014
Serie: Buch 4 von 23 - New Literacies and Digital Epistemologies
- Softcover
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Zustand: New. Suitable for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games, this book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Series: New Literacies and Digital Epistemologies. Num Pages: 216 pages. BIC Classification: GTC; JNKC; JNMT. Category: (P) Professional & Vocational. Dimension: 227 x 150 x 15. Weight in Grams: 374. . 2014. 2nd Edition. Paperback. . . . .…

Sprache: Englisch
Verlag: Peter Lang Inc., International Academic Publishers, 2014
Serie: Buch 4 von 23 - New Literacies and Digital Epistemologies
- Softcover
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Zustand: New.

Sprache: Englisch
Verlag: Peter Lang Inc., International Academic Publishers, 2014
Serie: Buch 4 von 23 - New Literacies and Digital Epistemologies
- Softcover
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Learning through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach
Sprache: Englisch
Verlag: Peter Lang Publishing Inc, 2014
Serie: Buch 4 von 23 - New Literacies and Digital Epistemologies
- Softcover
Anbieter: Kennys Bookstore, Olney, MD, USAKennys Bookstore
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Zustand: New. Suitable for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games, this book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Series: New Literacies and Digital Epistemologies. Num Pages: 216 pages. BIC Classification: GTC; JNKC; JNMT. Category: (P) Professional & Vocational. Dimension: 227 x 150 x 15. Weight in Grams: 374. . 2014. 2nd Edition. Paperback. . . . . Books ship from the US and Ireland.…

Sprache: Englisch
Verlag: Peter Lang, 2014
Serie: Buch 4 von 23 - New Literacies and Digital Epistemologies
- Softcover
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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.…
Weitere BilderSprache: Englisch
Verlag: Peter Lang, 2014
Serie: Buch 4 von 23 - New Literacies and Digital Epistemologies
- Softcover
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Taschenbuch. Zustand: Neu. Learning through Digital Game Design and Building in a Participatory Culture | An Enactivist Approach | Qing Li | Taschenbuch | New Literacies and Digital Epistemologies | 232 S. | Englisch | 2014 | Peter Lang | EAN 9781433116780 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu. …

Sprache: Englisch
Verlag: Peter Lang Publishing Inc, US, 2014
Serie: Buch 4 von 23 - New Literacies and Digital Epistemologies
- Softcover
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Paperback. Zustand: New. This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.…

Sprache: Englisch
Verlag: Peter Lang, 2014
Serie: Buch 4 von 23 - New Literacies and Digital Epistemologies
- Hardcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.…