Anbieter: Better World Books, Mishawaka, IN, USA
Erstausgabe
EUR 10,68
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In den WarenkorbZustand: Very Good. 1st. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Anbieter: Better World Books, Mishawaka, IN, USA
Erstausgabe
EUR 10,68
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbZustand: Good. 1st. Used book that is in clean, average condition without any missing pages.
Anbieter: Anybook.com, Lincoln, Vereinigtes Königreich
EUR 18,00
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In den WarenkorbZustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. Dust jacket in fair condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1400grams, ISBN:9780262016148.
Anbieter: Anybook.com, Lincoln, Vereinigtes Königreich
EUR 22,28
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In den WarenkorbZustand: Fair. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In fair condition, suitable as a study copy. Dust jacket in fair condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1400grams, ISBN:9780262016148.
Verlag: Cambridge, Mass.: MIT Press, 2012, 2012
Anbieter: Steven Wolfe Books, Newton Centre, MA, USA
Erstausgabe
EUR 26,75
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In den WarenkorbMurray, Janet H. Inventing the medium: principles of interaction design as a cultural practice. Cambridge, Mass.: MIT Press, 2012, 1st printing number line ending in 1, xiii, 483pp., very good dust-jacket, very good large orange hardcover, red and black remainder lines on bottom foredge. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits--whether games or Web pages, robots or the latest killer apps--as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations--creative exercises for students and thought experiments for practitioners--that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts. - CONTENTS: Machine generated contents note: I.Changing Technologies, Lasting Innovations -- 1.Design in an Evolving Medium -- 2.Affordances of the Digital Medium -- 3.Maximizing the Four Affordances -- II.Designing Expressive Procedures -- 4.Computational Strategies of Representation -- 5.Building Procedural Complexity -- III.Spatial Design Strategies -- 6.Defining and Navigating Spaces and Places -- 7.The Library Model for Collocating Information -- IV.Designing Encyclopedic Resources -- 8.The Database Model: Strategies for Segmentation and Juxtaposition of Information -- 9.The Structured Document Model: Using Standardized Metadata to Share Knowledge -- V.Scripting Interaction -- 10.The Tool Model: Augmenting the Expressive Power of the Hand -- 11.The Machine Model: Visibility and Control as Design Goals -- 12.The Companion Model: Helpful Accompaniment as a Design Goal -- 13.The Game Model: Scripting Interaction as Structured Play. ISBN 9780262016148.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 91,61
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 504 pages. 9.25x7.50x1.50 inches. In Stock.