Sprache: Englisch
Verlag: A K Peters/CRC Press (edition 1), 2015
ISBN 10: 1482264617 ISBN 13: 9781482264616
Anbieter: BooksRun, Philadelphia, PA, USA
Hardcover. Zustand: Good. 1. It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience.
EUR 117,69
Anzahl: 3 verfügbar
In den WarenkorbZustand: New.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 115,63
Anzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 567 pages. 10.00x8.00x1.00 inches. In Stock.
Anbieter: Buchpark, Maidenhead, Berkshire, Vereinigtes Königreich
EUR 73,28
Anzahl: 1 verfügbar
In den WarenkorbZustand: Very Good. Condition: Very Good | Pages: 742 | Language: English | Product Type: Books.
EUR 129,85
Anzahl: Mehr als 20 verfügbar
In den WarenkorbGebunden. Zustand: New. In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge tech.
Buch. Zustand: Neu. Neuware - The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.
Buch. Zustand: Neu. Neuware - This latest edition of a bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. With contributions from more than 30 experts, it covers the latest developments in graphics programming for games and movies, presents a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming, and explores recent developments in the rapidly evolving field of real-time rendering.
EUR 164,87
Anzahl: Mehr als 20 verfügbar
In den WarenkorbGebunden. Zustand: New. GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.Section editors Wolfgang Eng.
Buch. Zustand: Neu. Neuware - Offers new and time-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination and high quality shadows, and more.
Buch. Zustand: Neu. Neuware - This color book presents ready-to-use ideas and procedures that can help solve many day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods as well as practical tips and tricks for creating real-time graphics. It explains how to render real-time special effects and visualize data on common consumer software platforms, such as PCs, video consoles, and mobile phones. Example programs and source code are available for download on the book's CRC Press web page.
Buch. Zustand: Neu. Neuware - This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms.