Verlag: A. K. Peters, Ltd, Natick, MA, 1999
Sprache: Englisch
Anbieter: Antiquariat D. Gorodin, Freiburg, Deutschland
Illustrierter Hardcover. Zustand: Sehr gut erhalten. 212 p.
Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes Königreich
EUR 50,62
Anzahl: 1 verfügbar
In den WarenkorbZustand: Very Good. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Anbieter: Better World Books: West, Reno, NV, USA
Zustand: Good. Used book that is in clean, average condition without any missing pages.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 119,71
Anzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 1st edition. 212 pages. 9.50x6.25x0.75 inches. In Stock.
Buch. Zustand: Neu. AI for Games and Animation | A Cognitive Modeling Approach | John David Funge | Buch | Einband - fest (Hardcover) | Englisch | 1999 | CRC Press | EAN 9781568811031 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.