Game programming projects unity von himmel benjamin (3 Ergebnisse)

Autor
Titel
Mit der Detailsuche verfeinern

Optimieren Sie Ihre Suche

  • Bücher (3)

  • Neu (3)

bis

Benutzerdefinierte Preisspanne (EUR)

bis

  • Sprache: Englisch

    Verlag: Independently Published, 2026

    9798196410840

    • Softcover

    Anbieter: PBShop.store US, Wood Dale, IL, USAPBShop.store US

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 30,84

     Versand gratis 
    Versand innerhalb von USA

    Anzahl: Mehr als 20 verfügbar

    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Independently Published, 2026

    9798196410840

    • Softcover

    Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 27,77

    EUR 5,85 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: Mehr als 20 verfügbar

    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Amazon Digital Services LLC - Kdp Mai 2026, 2026

    9798196410840

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 40,28

    EUR 30,50 Versand 
    Versand von Deutschland nach USA

    Anzahl: 2 verfügbar

    Taschenbuch. Zustand: Neu. Neuware - Game Programming Projects with Unity, Unreal Engine 5 & Godot 4Build Portfolio-Ready Gameplay Systems (Combat, AI, Movement, UI, Save & Multiplayer)Most game developers can follow tutorials, but building complete gameplay systems that feel polished, reusable, and portfolio-ready is a different challenge. Movement, combat, AI, UI, saving, and multiplayer often break down when they are built as isolated features instead of connected systems.Game Programming Projects with Unity, Unreal Engine 5 & Godot 4 gives you a practical, project-based path to building real gameplay features across three major engines. Instead of focusing on theory or engine comparison, this handbook shows how core gameplay systems are designed, implemented, tested, and refined using Unity C#, Unreal Engine 5 C++, and Godot 4 GDScript.You will build the foundations every strong gameplay portfolio needs, including responsive player movement, camera systems, interaction mechanics, health and damage, melee and projectile combat, enemy AI, animation-driven attacks, inventory, HUDs, menus, save/load systems, checkpoints, multiplayer foundations, profiling, packaging, and portfolio polish.Inside, you will learn how to: - Build gameplay systems that transfer across Unity, Unreal Engine 5, and Godot 4- Create combat, movement, AI, UI, inventory, saving, and multiplayer prototypes- Structure projects cleanly for testing, reuse, and expansion- Turn chapter projects into stronger portfolio demos- Understand how professional gameplay programmers connect player experience to codeWritten for Unreal Engine developers, C++ game developers, Unity programmers, Godot users, and software engineers moving into game development, this book focuses on practical results over vague concepts.If you want to build playable systems that prove real game programming skill, this book gives you the projects, patterns, and implementation flow to start creating them with confidence.